mirror of
https://github.com/ppy/osu
synced 2024-12-28 18:02:53 +00:00
Minor renaming / refactoring to use local parameter rather than DI'd object
This commit is contained in:
parent
f2141715b8
commit
9a5431d93f
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
private readonly ISkin skin;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private DrawableHitObject? drawableObject { get; set; }
|
||||
private DrawableHitObject? parentObject { get; set; }
|
||||
|
||||
private Sprite layerNd = null!;
|
||||
private Sprite layerSpec = null!;
|
||||
@ -66,10 +65,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (drawableObject != null)
|
||||
if (parentObject != null)
|
||||
{
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
||||
parentObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(parentObject, parentObject.State.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -84,16 +83,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
layerSpec.Rotation = -appliedRotation;
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject obj, ArmedState _)
|
||||
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState _)
|
||||
{
|
||||
// Gets called by slider ticks, tails, etc., leading to duplicated
|
||||
// animations which in this case have no visual impact (due to
|
||||
// instant fade) but may negatively affect performance
|
||||
if (obj is not DrawableSlider)
|
||||
if (drawableObject is not DrawableSlider)
|
||||
return;
|
||||
|
||||
Debug.Assert(drawableObject != null);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
|
||||
this.FadeIn();
|
||||
|
||||
@ -105,8 +102,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
if (parentObject != null)
|
||||
parentObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user