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Merge pull request #13384 from bdach/fixed-label-width
Align label widths of editor setup screen controls
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commit
9a3ca09501
@ -2,11 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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@ -21,6 +24,45 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestCase(true)]
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public void TestNonPadded(bool hasDescription) => createPaddedComponent(hasDescription, false);
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[Test]
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public void TestFixedWidth()
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{
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const float label_width = 200;
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AddStep("create components", () => Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new NonPaddedLabelledDrawable
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{
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Label = "short",
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FixedLabelWidth = label_width
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},
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new NonPaddedLabelledDrawable
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{
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Label = "very very very very very very very very very very very long",
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FixedLabelWidth = label_width
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},
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new PaddedLabelledDrawable
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{
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Label = "short",
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FixedLabelWidth = label_width
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},
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new PaddedLabelledDrawable
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{
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Label = "very very very very very very very very very very very long",
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FixedLabelWidth = label_width
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}
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}
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});
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AddStep("unset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = null));
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AddStep("reset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = label_width));
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}
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private void createPaddedComponent(bool hasDescription = false, bool padded = true)
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{
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AddStep("create component", () =>
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@ -14,6 +14,27 @@ namespace osu.Game.Graphics.UserInterfaceV2
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public abstract class LabelledDrawable<T> : CompositeDrawable
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where T : Drawable
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{
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private float? fixedLabelWidth;
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/// <summary>
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/// The fixed width of the label of this <see cref="LabelledDrawable{T}"/>.
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/// If <c>null</c>, the label portion will auto-size to its content.
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/// Can be used in layout scenarios where several labels must match in length for the components to be aligned properly.
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/// </summary>
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public float? FixedLabelWidth
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{
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get => fixedLabelWidth;
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set
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{
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if (fixedLabelWidth == value)
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return;
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fixedLabelWidth = value;
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updateLabelWidth();
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}
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}
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protected const float CONTENT_PADDING_VERTICAL = 10;
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protected const float CONTENT_PADDING_HORIZONTAL = 15;
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protected const float CORNER_RADIUS = 15;
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@ -23,6 +44,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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/// </summary>
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protected readonly T Component;
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private readonly GridContainer grid;
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private readonly OsuTextFlowContainer labelText;
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private readonly OsuTextFlowContainer descriptionText;
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@ -56,7 +78,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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Spacing = new Vector2(0, 12),
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Children = new Drawable[]
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{
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new GridContainer
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grid = new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -69,7 +91,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 20 }
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Padding = new MarginPadding
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{
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Right = 20,
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// ensure that the label is always vertically padded even if the component itself isn't.
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// this may become an issue if the label is taller than the component.
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Vertical = padded ? 0 : CONTENT_PADDING_VERTICAL
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}
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},
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new Container
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{
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@ -87,7 +115,6 @@ namespace osu.Game.Graphics.UserInterfaceV2
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},
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},
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RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
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ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
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},
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descriptionText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
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{
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@ -99,6 +126,24 @@ namespace osu.Game.Graphics.UserInterfaceV2
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}
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}
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};
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updateLabelWidth();
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}
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private void updateLabelWidth()
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{
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if (fixedLabelWidth == null)
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{
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grid.ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) };
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labelText.RelativeSizeAxes = Axes.None;
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labelText.AutoSizeAxes = Axes.Both;
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}
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else
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{
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grid.ColumnDimensions = new[] { new Dimension(GridSizeMode.Absolute, fixedLabelWidth.Value) };
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labelText.AutoSizeAxes = Axes.Y;
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labelText.RelativeSizeAxes = Axes.X;
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}
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}
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[BackgroundDependencyLoader]
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@ -25,6 +25,7 @@ namespace osu.Game.Screens.Edit.Setup
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comboColours = new LabelledColourPalette
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{
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Label = "Hitcircle / Slider Combos",
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FixedLabelWidth = LABEL_WIDTH,
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ColourNamePrefix = "Combo"
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}
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};
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@ -28,6 +28,7 @@ namespace osu.Game.Screens.Edit.Setup
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circleSizeSlider = new LabelledSliderBar<float>
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{
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Label = "Object Size",
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The size of all hit objects",
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Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.CircleSize)
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{
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@ -40,6 +41,7 @@ namespace osu.Game.Screens.Edit.Setup
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healthDrainSlider = new LabelledSliderBar<float>
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{
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Label = "Health Drain",
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The rate of passive health drain throughout playable time",
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Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.DrainRate)
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{
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@ -52,6 +54,7 @@ namespace osu.Game.Screens.Edit.Setup
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approachRateSlider = new LabelledSliderBar<float>
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{
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Label = "Approach Rate",
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The speed at which objects are presented to the player",
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Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate)
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{
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@ -64,6 +67,7 @@ namespace osu.Game.Screens.Edit.Setup
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overallDifficultySlider = new LabelledSliderBar<float>
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{
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Label = "Overall Difficulty",
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
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Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty)
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{
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@ -27,24 +27,28 @@ namespace osu.Game.Screens.Edit.Setup
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artistTextBox = new LabelledTextBox
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{
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Label = "Artist",
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FixedLabelWidth = LABEL_WIDTH,
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Current = { Value = Beatmap.Metadata.Artist },
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TabbableContentContainer = this
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},
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titleTextBox = new LabelledTextBox
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{
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Label = "Title",
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FixedLabelWidth = LABEL_WIDTH,
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Current = { Value = Beatmap.Metadata.Title },
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TabbableContentContainer = this
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},
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creatorTextBox = new LabelledTextBox
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{
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Label = "Creator",
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FixedLabelWidth = LABEL_WIDTH,
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Current = { Value = Beatmap.Metadata.AuthorString },
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TabbableContentContainer = this
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},
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difficultyTextBox = new LabelledTextBox
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{
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Label = "Difficulty Name",
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FixedLabelWidth = LABEL_WIDTH,
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Current = { Value = Beatmap.BeatmapInfo.Version },
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TabbableContentContainer = this
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},
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@ -54,6 +54,7 @@ namespace osu.Game.Screens.Edit.Setup
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backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png")
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{
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Label = "Background",
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FixedLabelWidth = LABEL_WIDTH,
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PlaceholderText = "Click to select a background image",
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Current = { Value = working.Value.Metadata.BackgroundFile },
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Target = backgroundFileChooserContainer,
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@ -72,6 +73,7 @@ namespace osu.Game.Screens.Edit.Setup
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audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg")
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{
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Label = "Audio Track",
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FixedLabelWidth = LABEL_WIDTH,
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PlaceholderText = "Click to select a track",
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Current = { Value = working.Value.Metadata.AudioFile },
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Target = audioTrackFileChooserContainer,
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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Screens.Edit.Setup
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@ -15,6 +16,11 @@ namespace osu.Game.Screens.Edit.Setup
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{
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private readonly FillFlowContainer flow;
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/// <summary>
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/// Used to align some of the child <see cref="LabelledDrawable{T}"/>s together to achieve a grid-like look.
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/// </summary>
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protected const float LABEL_WIDTH = 160;
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[Resolved]
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protected OsuColour Colours { get; private set; }
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