mirror of https://github.com/ppy/osu
Adjust with framework-side screenchanges
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parent
5ddef1afed
commit
9a1e92800b
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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@ -19,6 +18,7 @@
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using SixLabors.ImageSharp;
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namespace osu.Game.Graphics
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{
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@ -90,7 +90,7 @@ public async Task TakeScreenshotAsync() => await Task.Run(async () =>
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waitDelegate.Cancel();
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}
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using (var bitmap = await host.TakeScreenshotAsync())
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using (var image = await host.TakeScreenshotAsync())
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{
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Interlocked.Decrement(ref screenShotTasks);
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@ -102,10 +102,10 @@ public async Task TakeScreenshotAsync() => await Task.Run(async () =>
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switch (screenshotFormat.Value)
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{
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case ScreenshotFormat.Png:
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bitmap.Save(stream, ImageFormat.Png);
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image.SaveAsPng(stream);
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break;
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case ScreenshotFormat.Jpg:
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bitmap.Save(stream, ImageFormat.Jpeg);
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image.SaveAsJpeg(stream);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(screenshotFormat));
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