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https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Change range to 0-100% and rename to "normalisation"
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2f3c80f884
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@ -175,7 +175,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.LastProcessedMetadataId, -1);
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SetDefault(OsuSetting.ComboColourBrightness, 0f, -1f, 1f, 1f);
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SetDefault(OsuSetting.ComboColourNormalisation, 0.2f, 0f, 1f, 0.01f);
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}
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protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
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@ -367,6 +367,6 @@ namespace osu.Game.Configuration
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ShowOnlineExplicitContent,
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LastProcessedMetadataId,
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SafeAreaConsiderations,
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ComboColourBrightness,
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ComboColourNormalisation,
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}
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}
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@ -16,12 +16,12 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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protected override LocalisableString Header => GameplaySettingsStrings.BeatmapHeader;
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private readonly BindableFloat comboColourBrightness = new BindableFloat();
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private readonly BindableFloat comboColourNormalisation = new BindableFloat();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.ComboColourBrightness, comboColourBrightness);
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config.BindWith(OsuSetting.ComboColourNormalisation, comboColourNormalisation);
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Children = new Drawable[]
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{
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@ -47,8 +47,8 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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},
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new SettingsSlider<float>
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{
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LabelText = "Combo colour brightness",
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Current = comboColourBrightness,
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LabelText = "Combo colour normalisation",
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Current = comboColourNormalisation,
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DisplayAsPercentage = true,
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}
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};
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@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private void load(OsuConfigManager config, ISkinSource skinSource)
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{
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config.BindWith(OsuSetting.PositionalHitsoundsLevel, positionalHitsoundsLevel);
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config.BindWith(OsuSetting.ComboColourBrightness, comboColourBrightness);
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config.BindWith(OsuSetting.ComboColourNormalisation, comboColourBrightness);
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// Explicit non-virtual function call in case a DrawableHitObject overrides AddInternal.
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base.AddInternal(Samples = new PausableSkinnableSound());
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@ -524,9 +524,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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// Normalise the combo colour to the given brightness level.
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if (comboColourBrightness.Value != 0)
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{
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float pAdjust = 0.6f + 0.4f * comboColourBrightness.Value;
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colour = Interpolation.ValueAt(Math.Abs(comboColourBrightness.Value), colour, new HSPAColour(colour) { P = pAdjust }.ToColor4(), 0, 1, Easing.Out);
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colour = Interpolation.ValueAt(Math.Abs(comboColourBrightness.Value), colour, new HSPAColour(colour) { P = 0.6f }.ToColor4(), 0, 1);
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}
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AccentColour.Value = colour;
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