From 9986178bf41b051c2c288549ed8087f630e2331b Mon Sep 17 00:00:00 2001 From: Desconocidosmh Date: Wed, 10 Jul 2019 13:20:23 +0200 Subject: [PATCH] Revert "Add caching MusicController in tests" This reverts commit fae3348a69127b10fcadff6437c1823ab8c9ade4. --- .../Visual/Background/TestSceneBackgroundScreenBeatmap.cs | 3 +-- osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs | 2 -- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenBeatmap.cs b/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenBeatmap.cs index a4bb5a38f0..8b941e4633 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenBeatmap.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenBeatmap.cs @@ -20,7 +20,6 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; -using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; @@ -72,7 +71,7 @@ private void load(GameHost host, AudioManager audio) Dependencies.Cache(rulesets = new RulesetStore(factory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default)); Dependencies.Cache(new OsuConfigManager(LocalStorage)); - Dependencies.Cache(new MusicController()); + manager.Import(TestResources.GetTestBeatmapForImport()).Wait(); Beatmap.SetDefault(); diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 446a632b31..962e0fb362 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -16,7 +16,6 @@ using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Database; -using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; @@ -97,7 +96,6 @@ private void load(GameHost host, AudioManager audio) Dependencies.Cache(rulesets = new RulesetStore(factory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default)); - Dependencies.Cache(new MusicController()); Beatmap.SetDefault(); }