mirror of https://github.com/ppy/osu
Make useless existing test actually fail
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@ -1,13 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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@ -18,8 +22,23 @@ public class TestSceneOsuModDifficultyAdjust : OsuModTestScene
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public void TestNoAdjustment() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust(),
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Beatmap = new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 8
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}
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 }
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}
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},
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Autoplay = true,
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PassCondition = checkSomeHit
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PassCondition = () => checkSomeHit() && checkObjectsScale(0.29f)
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});
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[Test]
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