Apply suggestions from code review

Co-Authored-By: nyquillerium <nyquill@ppy.sh>
This commit is contained in:
Dan Balasescu 2019-02-28 18:25:58 +09:00 committed by GitHub
parent b2872b47d0
commit 99812bd448
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 10 additions and 9 deletions

View File

@ -16,9 +16,9 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public class UserDimContainer : Container
{
protected Bindable<double> DimLevel;
protected Bindable<double> DimLevel { get; private set; }
protected Bindable<bool> ShowStoryboard;
protected Bindable<bool> ShowStoryboard { get; private set; }
/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
@ -28,9 +28,9 @@ public class UserDimContainer : Container
/// <summary>
/// Whether or not the storyboard loaded should completely hide the background behind it.
/// </summary>
public Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
protected Container DimContainer;
protected Container DimContainer { get; private set; }
protected override Container<Drawable> Content => DimContainer;
@ -39,6 +39,7 @@ public class UserDimContainer : Container
private const float background_fade_duration = 800;
/// <summary>
/// Creates a new <see cref="UserDimContainer" />.
/// </summary>
/// <param name="isStoryboard">
/// Whether or not this instance of UserDimContainer contains a storyboard.

View File

@ -18,11 +18,11 @@ public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
/// <summary>
/// Whether or not user dim settings should be applied to this Background.
/// </summary>
public Bindable<bool> EnableUserDim = new Bindable<bool>();
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
public Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
protected UserDimContainer FadeContainer;
protected UserDimContainer FadeContainer { get; private set; }
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };

View File

@ -87,7 +87,7 @@ public class Player : ScreenWithBeatmapBackground, IProvideCursor
private FailOverlay failOverlay;
private DrawableStoryboard storyboard;
protected UserDimContainer StoryboardContainer;
protected UserDimContainer StoryboardContainer { get; private set; }
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
{
@ -358,7 +358,7 @@ public override void OnEntering(IScreen last)
Background.EnableUserDim.Value = true;
storyboardReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
StoryboardContainer.StoryboardReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
Task.Run(() =>