mirror of https://github.com/ppy/osu
Make sub panel back button inherit osu button
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parent
5cf35869e9
commit
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@ -3,14 +3,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Screens.Ranking;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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@ -34,21 +34,21 @@ private void load()
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protected override bool DimMainContent => false; // dimming is handled by main overlay
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private class BackButton : OsuClickableContainer
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private class BackButton : OsuButton
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{
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private AspectContainer aspect;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(Sidebar.DEFAULT_WIDTH);
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Children = new Drawable[]
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BackgroundColour = Color4.Black;
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AddRange(new Drawable[]
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{
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aspect = new AspectContainer
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SpriteIcon
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@ -69,19 +69,7 @@ private void load()
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},
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}
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}
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(e);
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});
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}
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}
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}
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