mirror of
https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
Propagate framework updates
This commit is contained in:
parent
48d4ed55e9
commit
99458aab48
@ -11,18 +11,18 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
{
|
{
|
||||||
public class CatchInputManager : DatabasedKeyBindingInputManager<CatchAction>
|
public class CatchInputManager : DatabasedKeyBindingInputManager<CatchAction>
|
||||||
{
|
{
|
||||||
public CatchInputManager(RulesetInfo ruleset) : base(ruleset, concurrencyMode: ConcurrentActionMode.UniqueActions)
|
public CatchInputManager(RulesetInfo ruleset) : base(ruleset, simultaneousMode: SimultaneousBindingMode.Unique)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IDictionary<KeyCombination, CatchAction> CreateDefaultMappings() => new Dictionary<KeyCombination, CatchAction>
|
protected override IEnumerable<KeyBinding> CreateDefaultMappings() => new[]
|
||||||
{
|
{
|
||||||
{ Key.Z, CatchAction.MoveLeft },
|
new KeyBinding( Key.Z, CatchAction.MoveLeft),
|
||||||
{ Key.Left, CatchAction.MoveLeft },
|
new KeyBinding( Key.Left, CatchAction.MoveLeft),
|
||||||
{ Key.X, CatchAction.MoveRight },
|
new KeyBinding( Key.X, CatchAction.MoveRight),
|
||||||
{ Key.Right, CatchAction.MoveRight },
|
new KeyBinding( Key.Right, CatchAction.MoveRight),
|
||||||
{ Key.LShift, CatchAction.Dash },
|
new KeyBinding( Key.LShift, CatchAction.Dash),
|
||||||
{ Key.RShift, CatchAction.Dash },
|
new KeyBinding( Key.RShift, CatchAction.Dash),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
catcher.Size = new Vector2(DrawSize.Y);
|
catcher.Size = new Vector2(DrawSize.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class Catcher : Container, IHandleKeyBindings<CatchAction>
|
private class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||||
{
|
{
|
||||||
private Texture texture;
|
private Texture texture;
|
||||||
|
|
||||||
|
@ -12,7 +12,7 @@ using OpenTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
public class CirclePiece : Container, IHandleKeyBindings<OsuAction>
|
public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
|
||||||
{
|
{
|
||||||
private readonly Sprite disc;
|
private readonly Sprite disc;
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
{
|
{
|
||||||
public class OsuInputManager : DatabasedKeyBindingInputManager<OsuAction>
|
public class OsuInputManager : DatabasedKeyBindingInputManager<OsuAction>
|
||||||
{
|
{
|
||||||
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, concurrencyMode: ConcurrentActionMode.UniqueActions)
|
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, simultaneousMode: SimultaneousBindingMode.Unique)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -34,12 +34,12 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IDictionary<KeyCombination, OsuAction> CreateDefaultMappings() => new Dictionary<KeyCombination, OsuAction>
|
protected override IEnumerable<KeyBinding> CreateDefaultMappings() => new[]
|
||||||
{
|
{
|
||||||
{ Key.Z, OsuAction.LeftButton },
|
new KeyBinding(Key.Z, OsuAction.LeftButton),
|
||||||
{ Key.X, OsuAction.RightButton },
|
new KeyBinding(Key.X, OsuAction.RightButton),
|
||||||
{ Key.LastKey + 1, OsuAction.LeftButton },
|
new KeyBinding(Key.LastKey + 1, OsuAction.LeftButton),
|
||||||
{ Key.LastKey + 2, OsuAction.RightButton },
|
new KeyBinding(Key.LastKey + 2, OsuAction.RightButton),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@ using OpenTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||||
{
|
{
|
||||||
public class GameplayCursor : CursorContainer, IHandleKeyBindings<OsuAction>
|
public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
|
||||||
{
|
{
|
||||||
protected override Drawable CreateCursor() => new OsuCursor();
|
protected override Drawable CreateCursor() => new OsuCursor();
|
||||||
|
|
||||||
|
@ -22,9 +22,9 @@ namespace osu.Game.Input.Bindings
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
||||||
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
||||||
/// <param name="concurrencyMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
|
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
|
||||||
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, ConcurrentActionMode concurrencyMode = ConcurrentActionMode.None)
|
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
|
||||||
: base(concurrencyMode)
|
: base(simultaneousMode)
|
||||||
{
|
{
|
||||||
this.ruleset = ruleset;
|
this.ruleset = ruleset;
|
||||||
this.variant = variant;
|
this.variant = variant;
|
||||||
|
@ -17,18 +17,18 @@ namespace osu.Game.Input.Bindings
|
|||||||
|
|
||||||
public GlobalBindingInputManager(OsuGameBase game)
|
public GlobalBindingInputManager(OsuGameBase game)
|
||||||
{
|
{
|
||||||
if (game is IHandleKeyBindings<GlobalAction>)
|
if (game is IKeyBindingHandler<GlobalAction>)
|
||||||
handler = game;
|
handler = game;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IDictionary<KeyCombination, GlobalAction> CreateDefaultMappings() => new Dictionary<KeyCombination, GlobalAction>
|
protected override IEnumerable<KeyBinding> CreateDefaultMappings() => new[]
|
||||||
{
|
{
|
||||||
{ Key.F8, GlobalAction.ToggleChat },
|
new KeyBinding(Key.F8, GlobalAction.ToggleChat),
|
||||||
{ Key.F9, GlobalAction.ToggleSocial },
|
new KeyBinding(Key.F9, GlobalAction.ToggleSocial),
|
||||||
{ new[] { Key.LControl, Key.LAlt, Key.R }, GlobalAction.ResetInputSettings },
|
new KeyBinding(new[] { Key.LControl, Key.LAlt, Key.R }, GlobalAction.ResetInputSettings),
|
||||||
{ new[] { Key.LControl, Key.T }, GlobalAction.ToggleToolbar },
|
new KeyBinding(new[] { Key.LControl, Key.T }, GlobalAction.ToggleToolbar),
|
||||||
{ new[] { Key.LControl, Key.O }, GlobalAction.ToggleSettings },
|
new KeyBinding(new[] { Key.LControl, Key.O }, GlobalAction.ToggleSettings),
|
||||||
{ new[] { Key.LControl, Key.D }, GlobalAction.ToggleDirect },
|
new KeyBinding(new[] { Key.LControl, Key.D }, GlobalAction.ToggleDirect),
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override bool PropagateKeyDown(IEnumerable<Drawable> drawables, InputState state, KeyDownEventArgs args)
|
protected override bool PropagateKeyDown(IEnumerable<Drawable> drawables, InputState state, KeyDownEventArgs args)
|
||||||
|
@ -30,7 +30,7 @@ using osu.Game.Input.Bindings;
|
|||||||
|
|
||||||
namespace osu.Game
|
namespace osu.Game
|
||||||
{
|
{
|
||||||
public class OsuGame : OsuGameBase, IHandleKeyBindings<GlobalAction>
|
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
public Toolbar Toolbar;
|
public Toolbar Toolbar;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user