mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Merge branch 'master' into customize-progress-notification
This commit is contained in:
commit
9940d4630f
@ -9,6 +9,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
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||||
using osu.Game.Rulesets.Osu.Judgements;
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||||
using osu.Framework.Graphics.Primitives;
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||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
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||||
{
|
||||
@ -165,6 +166,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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||||
}
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||||
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||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
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|
||||
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
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public override Quad SelectionQuad => body.PathDrawQuad;
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}
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internal interface ISliderProgress
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||||
|
@ -14,6 +14,7 @@ using osu.Game.Configuration;
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using OpenTK;
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using OpenTK.Graphics.ES30;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Primitives;
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|
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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||||
|
||||
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
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||||
private int textureWidth => (int)PathWidth * 2;
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|
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private readonly Slider slider;
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@ -182,4 +185,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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SetRange(start, end);
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||||
}
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||||
}
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||||
}
|
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}
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|
@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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get
|
||||
{
|
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if (Parent == null)
|
||||
return Vector2.Zero;
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|
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var parentSize = Parent.DrawSize;
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var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
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||||
|
||||
|
54
osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs
Normal file
54
osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Osu.Edit;
|
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using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
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namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorSelectionLayer : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
|
||||
|
||||
public TestCaseEditorSelectionLayer()
|
||||
{
|
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var playfield = new OsuEditPlayfield
|
||||
{
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
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||||
new DrawableSlider(new Slider
|
||||
{
|
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ControlPoints = new List<Vector2>
|
||||
{
|
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new Vector2(128, 256),
|
||||
new Vector2(344, 256),
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||||
},
|
||||
Distance = 400,
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Position = new Vector2(128, 256),
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||||
Velocity = 1,
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||||
TickDistance = 100,
|
||||
Scale = 0.5f
|
||||
})
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
Child = playfield
|
||||
},
|
||||
new SelectionLayer(playfield)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
258
osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs
Normal file
258
osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs
Normal file
@ -0,0 +1,258 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
internal class TestCaseGameplayMenuOverlay : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||
|
||||
private FailOverlay failOverlay;
|
||||
private PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
AddStep("Add retry", () =>
|
||||
{
|
||||
retryCount++;
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||||
pauseOverlay.Retries = failOverlay.Retries = retryCount;
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||||
});
|
||||
|
||||
AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
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||||
AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
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||||
|
||||
testHideResets();
|
||||
|
||||
testEnterWithoutSelection();
|
||||
testKeyUpFromInitial();
|
||||
testKeyDownFromInitial();
|
||||
testKeyUpWrapping();
|
||||
testKeyDownWrapping();
|
||||
|
||||
testMouseSelectionAfterKeySelection();
|
||||
testKeySelectionAfterMouseSelection();
|
||||
|
||||
testMouseDeselectionResets();
|
||||
|
||||
testClickSelection();
|
||||
testEnterKeySelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
|
||||
/// </summary>
|
||||
private void testHideResets()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
private void testEnterWithoutSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow from the initial state selects the last button.
|
||||
/// </summary>
|
||||
private void testKeyUpFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow from the initial state selects the first button.
|
||||
/// </summary>
|
||||
private void testKeyDownFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyUpWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyDownWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testMouseSelectionAfterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button selected", () => secondButton.Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testKeySelectionAfterMouseSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
|
||||
/// </summary>
|
||||
private void testMouseDeselectionResets()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that clicking on a button correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testClickSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Click retry button", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnClick();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testEnterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Select second button", () =>
|
||||
{
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
});
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Press enter", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
internal class TestCaseMenuOverlays : OsuTestCase
|
||||
{
|
||||
public TestCaseMenuOverlays()
|
||||
{
|
||||
FailOverlay failOverlay;
|
||||
PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
AddStep(@"Pause", delegate
|
||||
{
|
||||
if (failOverlay.State == Visibility.Visible)
|
||||
{
|
||||
failOverlay.Hide();
|
||||
}
|
||||
pauseOverlay.Show();
|
||||
});
|
||||
AddStep("Fail", delegate
|
||||
{
|
||||
if (pauseOverlay.State == Visibility.Visible)
|
||||
{
|
||||
pauseOverlay.Hide();
|
||||
}
|
||||
failOverlay.Show();
|
||||
});
|
||||
AddStep("Add Retry", delegate
|
||||
{
|
||||
retryCount++;
|
||||
pauseOverlay.Retries = retryCount;
|
||||
failOverlay.Retries = retryCount;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -110,6 +110,7 @@
|
||||
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorSelectionLayer.cs" />
|
||||
<Compile Include="Visual\TestCaseGamefield.cs" />
|
||||
<Compile Include="Visual\TestCaseGraph.cs" />
|
||||
<Compile Include="Visual\TestCaseHistoricalSection.cs" />
|
||||
@ -120,7 +121,7 @@
|
||||
<Compile Include="Visual\TestCaseLeaderboard.cs" />
|
||||
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseButtonSystem.cs" />
|
||||
<Compile Include="Visual\TestCaseMenuOverlays.cs" />
|
||||
<Compile Include="Visual\TestCaseGameplayMenuOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseMods.cs" />
|
||||
<Compile Include="Visual\TestCaseMusicController.cs" />
|
||||
<Compile Include="Visual\TestCaseNotificationOverlay.cs" />
|
||||
|
@ -12,6 +12,8 @@ using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -22,62 +24,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private const float glow_fade_duration = 250;
|
||||
private const float click_duration = 200;
|
||||
|
||||
private Color4 buttonColour;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
buttonColour = value;
|
||||
updateGlow();
|
||||
colourContainer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return text;
|
||||
}
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
spriteText.Text = Text;
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
spriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
public readonly BindableBool Selected = new BindableBool();
|
||||
|
||||
private readonly Container backgroundContainer;
|
||||
private readonly Container colourContainer;
|
||||
@ -89,71 +36,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private readonly SpriteText spriteText;
|
||||
private Vector2 hoverSpacing => new Vector2(3f, 0f);
|
||||
|
||||
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(Framework.Input.InputState state)
|
||||
{
|
||||
didClick = true;
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
base.OnHover(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(Framework.Input.InputState state)
|
||||
{
|
||||
if (!didClick)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
|
||||
didClick = false;
|
||||
}
|
||||
|
||||
private void flash()
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
|
||||
public DialogButton()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -268,6 +150,135 @@ namespace osu.Game.Graphics.UserInterface
|
||||
};
|
||||
|
||||
updateGlow();
|
||||
|
||||
Selected.ValueChanged += selectionChanged;
|
||||
}
|
||||
|
||||
private Color4 buttonColour;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
buttonColour = value;
|
||||
updateGlow();
|
||||
colourContainer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return text;
|
||||
}
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
spriteText.Text = Text;
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
spriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
base.OnHover(state);
|
||||
|
||||
Selected.Value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
Selected.Value = false;
|
||||
}
|
||||
|
||||
private void selectionChanged(bool isSelected)
|
||||
{
|
||||
if (isSelected)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
private void flash()
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -53,6 +53,7 @@ namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = cover_height,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -324,8 +325,7 @@ namespace osu.Game.Overlays.Profile
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
Depth = float.MaxValue,
|
||||
},
|
||||
coverContainer.Add);
|
||||
}, coverContainer.Add);
|
||||
|
||||
if (user.IsSupporter) supporterTag.Show();
|
||||
|
||||
@ -514,7 +514,7 @@ namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
set
|
||||
{
|
||||
if(value != null)
|
||||
if (value != null)
|
||||
content.Action = () => Process.Start(value);
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Layers.Selection;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
@ -77,7 +78,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
rulesetContainer
|
||||
rulesetContainer,
|
||||
new SelectionLayer(rulesetContainer.Playfield)
|
||||
}
|
||||
}
|
||||
},
|
||||
|
105
osu.Game/Rulesets/Edit/Layers/Selection/Handle.cs
Normal file
105
osu.Game/Rulesets/Edit/Layers/Selection/Handle.cs
Normal file
@ -0,0 +1,105 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a marker visible on the border of a <see cref="HandleContainer"/> which exposes
|
||||
/// properties that are used to resize a <see cref="HitObjectSelectionBox"/>.
|
||||
/// </summary>
|
||||
public class Handle : CompositeDrawable
|
||||
{
|
||||
private const float marker_size = 10;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="Handle"/> requires the current drag rectangle.
|
||||
/// </summary>
|
||||
public Func<RectangleF> GetDragRectangle;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="Handle"/> wants to update the drag rectangle.
|
||||
/// </summary>
|
||||
public Action<RectangleF> UpdateDragRectangle;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="Handle"/> has finished updates to the drag rectangle.
|
||||
/// </summary>
|
||||
public Action FinishDrag;
|
||||
|
||||
private Color4 normalColour;
|
||||
private Color4 hoverColour;
|
||||
|
||||
public Handle()
|
||||
{
|
||||
Size = new Vector2(marker_size);
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = normalColour = colours.Yellow;
|
||||
hoverColour = colours.YellowDarker;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
var currentRectangle = GetDragRectangle();
|
||||
|
||||
float left = currentRectangle.Left;
|
||||
float right = currentRectangle.Right;
|
||||
float top = currentRectangle.Top;
|
||||
float bottom = currentRectangle.Bottom;
|
||||
|
||||
// Apply modifications to the capture rectangle
|
||||
if ((Anchor & Anchor.y0) > 0)
|
||||
top += state.Mouse.Delta.Y;
|
||||
else if ((Anchor & Anchor.y2) > 0)
|
||||
bottom += state.Mouse.Delta.Y;
|
||||
|
||||
if ((Anchor & Anchor.x0) > 0)
|
||||
left += state.Mouse.Delta.X;
|
||||
else if ((Anchor & Anchor.x2) > 0)
|
||||
right += state.Mouse.Delta.X;
|
||||
|
||||
UpdateDragRectangle(RectangleF.FromLTRB(left, top, right, bottom));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
FinishDrag();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.FadeColour(hoverColour, 100);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.FadeColour(normalColour, 100);
|
||||
}
|
||||
}
|
||||
}
|
92
osu.Game/Rulesets/Edit/Layers/Selection/HandleContainer.cs
Normal file
92
osu.Game/Rulesets/Edit/Layers/Selection/HandleContainer.cs
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="CompositeDrawable"/> that has <see cref="Handle"/>s around its border.
|
||||
/// </summary>
|
||||
public class HandleContainer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="Handle"/> requires the current drag rectangle.
|
||||
/// </summary>
|
||||
public Func<RectangleF> GetDragRectangle;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="Handle"/> wants to update the drag rectangle.
|
||||
/// </summary>
|
||||
public Action<RectangleF> UpdateDragRectangle;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="Handle"/> has finished updates to the drag rectangle.
|
||||
/// </summary>
|
||||
public Action FinishDrag;
|
||||
|
||||
public HandleContainer()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new OriginHandle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
|
||||
InternalChildren.OfType<Handle>().ForEach(m =>
|
||||
{
|
||||
m.GetDragRectangle = () => GetDragRectangle();
|
||||
m.UpdateDragRectangle = r => UpdateDragRectangle(r);
|
||||
m.FinishDrag = () => FinishDrag();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
178
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectSelectionBox.cs
Normal file
178
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectSelectionBox.cs
Normal file
@ -0,0 +1,178 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// A box that represents a drag selection.
|
||||
/// </summary>
|
||||
public class HitObjectSelectionBox : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/>s that can be selected through a drag-selection.
|
||||
/// </summary>
|
||||
public IEnumerable<DrawableHitObject> CapturableObjects;
|
||||
|
||||
private readonly Container borderMask;
|
||||
private readonly Drawable background;
|
||||
private readonly HandleContainer handles;
|
||||
|
||||
private Color4 captureFinishedColour;
|
||||
|
||||
private readonly Vector2 startPos;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="HitObjectSelectionBox"/>.
|
||||
/// </summary>
|
||||
/// <param name="startPos">The point at which the drag was initiated, in the parent's coordinates.</param>
|
||||
public HitObjectSelectionBox(Vector2 startPos)
|
||||
{
|
||||
this.startPos = startPos;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(-1),
|
||||
Child = borderMask = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 2,
|
||||
MaskingSmoothness = 1,
|
||||
Child = background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f,
|
||||
AlwaysPresent = true
|
||||
},
|
||||
}
|
||||
},
|
||||
handles = new HandleContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
GetDragRectangle = () => dragRectangle,
|
||||
UpdateDragRectangle = updateDragRectangle,
|
||||
FinishDrag = FinishCapture
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
captureFinishedColour = colours.Yellow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value.
|
||||
/// </summary>
|
||||
public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); }
|
||||
|
||||
private RectangleF dragRectangle;
|
||||
private void updateDragRectangle(RectangleF rectangle)
|
||||
{
|
||||
dragRectangle = rectangle;
|
||||
|
||||
Position = new Vector2(
|
||||
Math.Min(rectangle.Left, rectangle.Right),
|
||||
Math.Min(rectangle.Top, rectangle.Bottom));
|
||||
|
||||
Size = new Vector2(
|
||||
Math.Max(rectangle.Left, rectangle.Right) - Position.X,
|
||||
Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
|
||||
}
|
||||
|
||||
private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Processes hitobjects to determine which ones are captured by the drag selection.
|
||||
/// Captured hitobjects will be enclosed by the drag selection upon <see cref="FinishCapture"/>.
|
||||
/// </summary>
|
||||
public void BeginCapture()
|
||||
{
|
||||
capturedHitObjects.Clear();
|
||||
|
||||
foreach (var obj in CapturableObjects)
|
||||
{
|
||||
if (!obj.IsAlive || !obj.IsPresent)
|
||||
continue;
|
||||
|
||||
if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
|
||||
capturedHitObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
|
||||
/// </summary>
|
||||
public void FinishCapture()
|
||||
{
|
||||
if (capturedHitObjects.Count == 0)
|
||||
{
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
foreach (var obj in capturedHitObjects)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
this.MoveTo(topLeft, 200, Easing.OutQuint)
|
||||
.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
|
||||
|
||||
dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
|
||||
|
||||
borderMask.BorderThickness = 3;
|
||||
borderMask.FadeColour(captureFinishedColour, 200);
|
||||
|
||||
// Transform into markers to let the user modify the drag selection further.
|
||||
background.Delay(50).FadeOut(200);
|
||||
handles.FadeIn(200);
|
||||
|
||||
Selection.Value = new SelectionInfo
|
||||
{
|
||||
Objects = capturedHitObjects,
|
||||
SelectionQuad = Parent.ToScreenSpace(dragRectangle)
|
||||
};
|
||||
}
|
||||
|
||||
private bool isActive = true;
|
||||
public override bool HandleInput => isActive;
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
isActive = false;
|
||||
this.FadeOut(400, Easing.OutQuint).Expire();
|
||||
|
||||
Selection.Value = null;
|
||||
}
|
||||
}
|
||||
}
|
50
osu.Game/Rulesets/Edit/Layers/Selection/OriginHandle.cs
Normal file
50
osu.Game/Rulesets/Edit/Layers/Selection/OriginHandle.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the origin of a <see cref="HandleContainer"/>.
|
||||
/// </summary>
|
||||
public class OriginHandle : CompositeDrawable
|
||||
{
|
||||
private const float marker_size = 10;
|
||||
private const float line_width = 2;
|
||||
|
||||
public OriginHandle()
|
||||
{
|
||||
Size = new Vector2(marker_size);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = line_width
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = line_width
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
}
|
||||
}
|
22
osu.Game/Rulesets/Edit/Layers/Selection/SelectionInfo.cs
Normal file
22
osu.Game/Rulesets/Edit/Layers/Selection/SelectionInfo.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
public class SelectionInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The objects that are captured by the selection.
|
||||
/// </summary>
|
||||
public IEnumerable<DrawableHitObject> Objects;
|
||||
|
||||
/// <summary>
|
||||
/// The screen space quad of the selection box surrounding <see cref="Objects"/>.
|
||||
/// </summary>
|
||||
public Quad SelectionQuad;
|
||||
}
|
||||
}
|
61
osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
Normal file
61
osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
public class SelectionLayer : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
|
||||
|
||||
private readonly Playfield playfield;
|
||||
|
||||
public SelectionLayer(Playfield playfield)
|
||||
{
|
||||
this.playfield = playfield;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private HitObjectSelectionBox selectionBoxBox;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
// Hide the previous drag box - we won't be working with it any longer
|
||||
selectionBoxBox?.Hide();
|
||||
|
||||
AddInternal(selectionBoxBox = new HitObjectSelectionBox(ToLocalSpace(state.Mouse.NativeState.Position))
|
||||
{
|
||||
CapturableObjects = playfield.HitObjects.Objects,
|
||||
});
|
||||
|
||||
Selection.BindTo(selectionBoxBox.Selection);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
selectionBoxBox.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position);
|
||||
selectionBoxBox.BeginCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
selectionBoxBox.FinishCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
selectionBoxBox?.Hide();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -14,6 +14,8 @@ using osu.Game.Audio;
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
@ -38,6 +40,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
|
@ -55,10 +55,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
private readonly Lazy<Playfield> playfield;
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
public Playfield Playfield { get; protected set; }
|
||||
public Playfield Playfield => playfield.Value;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
@ -69,6 +70,7 @@ namespace osu.Game.Rulesets.UI
|
||||
protected RulesetContainer(Ruleset ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
playfield = new Lazy<Playfield>(CreatePlayfield);
|
||||
}
|
||||
|
||||
public abstract ScoreProcessor CreateScoreProcessor();
|
||||
@ -95,6 +97,12 @@ namespace osu.Game.Rulesets.UI
|
||||
Replay = replay;
|
||||
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Playfield.
|
||||
/// </summary>
|
||||
/// <returns>The Playfield.</returns>
|
||||
protected abstract Playfield CreatePlayfield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -198,7 +206,7 @@ namespace osu.Game.Rulesets.UI
|
||||
});
|
||||
|
||||
AddInternal(KeyBindingInputManager);
|
||||
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
|
||||
KeyBindingInputManager.Add(Playfield);
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
@ -286,12 +294,6 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="h">The HitObject to make drawable.</param>
|
||||
/// <returns>The DrawableHitObject.</returns>
|
||||
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Playfield.
|
||||
/// </summary>
|
||||
/// <returns>The Playfield.</returns>
|
||||
protected abstract Playfield CreatePlayfield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -10,7 +10,7 @@ using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class FailOverlay : MenuOverlay
|
||||
public class FailOverlay : GameplayMenuOverlay
|
||||
{
|
||||
public override string Header => "failed";
|
||||
public override string Description => "you're dead, try again?";
|
||||
@ -18,15 +18,15 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AddButton("Retry", colours.YellowDark, OnRetry);
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
|
||||
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
Buttons.Children.Last().TriggerOnClick();
|
||||
InternalButtons.Children.Last().TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -13,10 +13,12 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Input;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
|
||||
public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private const int transition_duration = 200;
|
||||
private const int button_height = 70;
|
||||
@ -30,75 +32,16 @@ namespace osu.Game.Screens.Play
|
||||
public abstract string Header { get; }
|
||||
public abstract string Description { get; }
|
||||
|
||||
protected FillFlowContainer<DialogButton> Buttons;
|
||||
|
||||
public int Retries
|
||||
{
|
||||
set
|
||||
{
|
||||
if (retryCounterContainer != null)
|
||||
{
|
||||
// "You've retried 1,065 times in this session"
|
||||
// "You've retried 1 time in this session"
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{value:n0}",
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $" time{(value == 1 ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
protected internal FillFlowContainer<DialogButton> InternalButtons;
|
||||
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
|
||||
|
||||
private FillFlowContainer retryCounterContainer;
|
||||
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
|
||||
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
protected void AddButton(string text, Color4 colour, Action action)
|
||||
protected GameplayMenuOverlay()
|
||||
{
|
||||
Buttons.Add(new Button
|
||||
{
|
||||
Text = text,
|
||||
ButtonColour = colour,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
action?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
});
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
StateChanged += s => selectionIndex = -1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -154,7 +97,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
},
|
||||
Buttons = new FillFlowContainer<DialogButton>
|
||||
InternalButtons = new FillFlowContainer<DialogButton>
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
@ -182,13 +125,140 @@ namespace osu.Game.Screens.Play
|
||||
Retries = 0;
|
||||
}
|
||||
|
||||
protected MenuOverlay()
|
||||
public int Retries
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
set
|
||||
{
|
||||
if (retryCounterContainer != null)
|
||||
{
|
||||
// "You've retried 1,065 times in this session"
|
||||
// "You've retried 1 time in this session"
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{value:n0}",
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $" time{(value == 1 ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Button : DialogButton
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
|
||||
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
protected void AddButton(string text, Color4 colour, Action action)
|
||||
{
|
||||
var button = new Button
|
||||
{
|
||||
Text = text,
|
||||
ButtonColour = colour,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
action?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
};
|
||||
|
||||
button.Selected.ValueChanged += s => buttonSelectionChanged(button, s);
|
||||
|
||||
InternalButtons.Add(button);
|
||||
}
|
||||
|
||||
private int _selectionIndex = -1;
|
||||
private int selectionIndex
|
||||
{
|
||||
get { return _selectionIndex; }
|
||||
set
|
||||
{
|
||||
if (_selectionIndex == value)
|
||||
return;
|
||||
|
||||
// Deselect the previously-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = false;
|
||||
|
||||
_selectionIndex = value;
|
||||
|
||||
// Select the newly-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Up:
|
||||
if (selectionIndex == -1 || selectionIndex == 0)
|
||||
selectionIndex = InternalButtons.Count - 1;
|
||||
else
|
||||
selectionIndex--;
|
||||
return true;
|
||||
case Key.Down:
|
||||
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
|
||||
selectionIndex = 0;
|
||||
else
|
||||
selectionIndex++;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||
{
|
||||
if (!isSelected)
|
||||
selectionIndex = -1;
|
||||
else
|
||||
selectionIndex = InternalButtons.IndexOf(button);
|
||||
}
|
||||
|
||||
private class Button : DialogButton
|
||||
{
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat || args.Key != Key.Enter || !Selected)
|
||||
return false;
|
||||
|
||||
OnClick(state);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
|
||||
base.Update();
|
||||
}
|
||||
|
||||
public class PauseOverlay : MenuOverlay
|
||||
public class PauseOverlay : GameplayMenuOverlay
|
||||
{
|
||||
public Action OnResume;
|
||||
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
Buttons.Children.First().TriggerOnClick();
|
||||
InternalButtons.Children.First().TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -140,9 +140,9 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AddButton("Continue", colours.Green, OnResume);
|
||||
AddButton("Retry", colours.YellowDark, OnRetry);
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
|
||||
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
|
||||
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -307,6 +307,12 @@
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\Handle.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\HandleContainer.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionInfo.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
|
||||
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
|
||||
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
||||
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
||||
@ -719,7 +725,7 @@
|
||||
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
|
||||
<Compile Include="Screens\Play\MenuOverlay.cs" />
|
||||
<Compile Include="Screens\Play\GameplayMenuOverlay.cs" />
|
||||
<Compile Include="Screens\Play\PauseContainer.cs" />
|
||||
<Compile Include="Screens\Play\Player.cs" />
|
||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user