From 9938084343b989ef7dada28656c1444412297683 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Nov 2016 15:30:55 +0900 Subject: [PATCH] Make parallax container work with global mouse state (so it ignores bounds checks). --- osu.Game/Graphics/Containers/ParallaxContainer.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/Containers/ParallaxContainer.cs b/osu.Game/Graphics/Containers/ParallaxContainer.cs index 52029dbf8e..4c675adc60 100644 --- a/osu.Game/Graphics/Containers/ParallaxContainer.cs +++ b/osu.Game/Graphics/Containers/ParallaxContainer.cs @@ -25,18 +25,20 @@ public ParallaxContainer() } private Container content; + private InputManager input; protected override Container Content => content; - protected override bool OnMouseMove(InputState state) + [BackgroundDependencyLoader] + private void load(UserInputManager input) { - content.Position = (state.Mouse.Position - DrawSize / 2) * ParallaxAmount; - return base.OnMouseMove(state); + this.input = input; } protected override void Update() { base.Update(); + content.Position = (input.CurrentState.Mouse.Position - DrawSize / 2) * ParallaxAmount; content.Scale = new Vector2(1 + ParallaxAmount); } }