mirror of https://github.com/ppy/osu
Merge pull request #10660 from peppy/fix-song-select-first-track-looping
Fix looping mode not being set on first track after entering song select
This commit is contained in:
commit
98c992004b
|
@ -37,6 +37,7 @@
|
|||
using osu.Game.Collections;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Scoring;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
|
@ -519,7 +520,7 @@ public override void OnEntering(IScreen last)
|
|||
|
||||
ModSelect.SelectedMods.BindTo(selectedMods);
|
||||
|
||||
music.TrackChanged += ensureTrackLooping;
|
||||
beginLooping();
|
||||
}
|
||||
|
||||
private const double logo_transition = 250;
|
||||
|
@ -570,8 +571,7 @@ public override void OnResuming(IScreen last)
|
|||
|
||||
BeatmapDetails.Refresh();
|
||||
|
||||
music.CurrentTrack.Looping = true;
|
||||
music.TrackChanged += ensureTrackLooping;
|
||||
beginLooping();
|
||||
music.ResetTrackAdjustments();
|
||||
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
|
@ -597,8 +597,7 @@ public override void OnSuspending(IScreen next)
|
|||
|
||||
BeatmapOptions.Hide();
|
||||
|
||||
music.CurrentTrack.Looping = false;
|
||||
music.TrackChanged -= ensureTrackLooping;
|
||||
endLooping();
|
||||
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
|
||||
|
@ -619,12 +618,33 @@ public override bool OnExiting(IScreen next)
|
|||
|
||||
FilterControl.Deactivate();
|
||||
|
||||
music.CurrentTrack.Looping = false;
|
||||
music.TrackChanged -= ensureTrackLooping;
|
||||
endLooping();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool isHandlingLooping;
|
||||
|
||||
private void beginLooping()
|
||||
{
|
||||
Debug.Assert(!isHandlingLooping);
|
||||
|
||||
music.CurrentTrack.Looping = isHandlingLooping = true;
|
||||
|
||||
music.TrackChanged += ensureTrackLooping;
|
||||
}
|
||||
|
||||
private void endLooping()
|
||||
{
|
||||
// may be called multiple times during screen exit process.
|
||||
if (!isHandlingLooping)
|
||||
return;
|
||||
|
||||
music.CurrentTrack.Looping = isHandlingLooping = false;
|
||||
|
||||
music.TrackChanged -= ensureTrackLooping;
|
||||
}
|
||||
|
||||
private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
||||
=> music.CurrentTrack.Looping = true;
|
||||
|
||||
|
|
Loading…
Reference in New Issue