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Fix variables being used before being assigned
slightly miffed by the lack of build errors but oh well
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@ -46,13 +46,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
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countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
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if (!usingClassicSliderAccuracy)
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{
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countSliderEndsDropped = osuAttributes.SliderCount - score.Statistics.GetValueOrDefault(HitResult.SliderTailHit);
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countLargeTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
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}
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effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
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double multiplier = PERFORMANCE_BASE_MULTIPLIER;
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