Fix variables being used before being assigned

slightly miffed by the lack of build errors but oh well
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finadoggie 2024-10-21 00:34:26 -07:00
parent 5907c2a1c4
commit 98800fea71
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@ -46,13 +46,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
if (!usingClassicSliderAccuracy)
{
countSliderEndsDropped = osuAttributes.SliderCount - score.Statistics.GetValueOrDefault(HitResult.SliderTailHit);
countLargeTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
}
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
double multiplier = PERFORMANCE_BASE_MULTIPLIER;