Add flip logic to OsuSelectionHandler

This commit is contained in:
Dean Herbert 2020-10-01 16:24:50 +09:00
parent 02f14ab4b0
commit 983b693858
1 changed files with 39 additions and 0 deletions

View File

@ -41,6 +41,45 @@ public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
/// </summary>
private Vector2? referenceOrigin;
public override bool HandleFlip(Direction direction)
{
var hitObjects = selectedMovableObjects;
var selectedObjectsQuad = getSurroundingQuad(hitObjects);
var centre = selectedObjectsQuad.Centre;
foreach (var h in hitObjects)
{
var pos = h.Position;
switch (direction)
{
case Direction.Horizontal:
pos.X = centre.X - (pos.X - centre.X);
break;
case Direction.Vertical:
pos.Y = centre.Y - (pos.Y - centre.Y);
break;
}
h.Position = pos;
if (h is Slider slider)
{
foreach (var point in slider.Path.ControlPoints)
{
point.Position.Value = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * point.Position.Value.X,
(direction == Direction.Vertical ? -1 : 1) * point.Position.Value.Y
);
}
}
}
return true;
}
public override bool HandleScale(Vector2 scale, Anchor reference)
{
adjustScaleFromAnchor(ref scale, reference);