Avoid modulo when finding slider node index

This commit is contained in:
Henry Lin 2021-06-24 10:33:54 +08:00
parent 3eab540bcc
commit 98003ec548

View File

@ -20,6 +20,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -413,30 +414,48 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <returns>Hit samples</returns>
private IList<HitSampleInfo> getSamplesAtTime(IEnumerable<OsuHitObject> hitObjects, double time)
{
var sampleObj = hitObjects.FirstOrDefault(x =>
var sampleObj = hitObjects.FirstOrDefault(hitObject =>
{
if (Precision.AlmostEquals(time, x.StartTime)) return true;
if (Precision.AlmostEquals(time, hitObject.StartTime))
return true;
if (!(x is Slider s))
if (!(hitObject is IHasPathWithRepeats s))
return false;
if (!Precision.AlmostBigger(time, s.StartTime)
if (!Precision.AlmostBigger(time, hitObject.StartTime)
|| !Precision.AlmostBigger(s.EndTime, time))
return false;
return Precision.AlmostEquals((time - s.StartTime) % s.SpanDuration, 0);
return nodeIndexFromTime(s, time - hitObject.StartTime) != -1;
});
if (sampleObj == null) return null;
IList<HitSampleInfo> samples;
if (sampleObj is Slider slider)
samples = slider.NodeSamples[(int)Math.Round((time - slider.StartTime) % slider.SpanDuration)];
samples = slider.NodeSamples[nodeIndexFromTime(slider, time - slider.StartTime)];
else
samples = sampleObj.Samples;
return samples;
}
/// <summary>
/// Get the repeat node at a point in time.
/// </summary>
/// <param name="curve">The slider.</param>
/// <param name="timeSinceStart">The time since the start time of the slider.</param>
/// <returns>Index of the node. -1 if there isn't a node at the specific time.</returns>
private int nodeIndexFromTime(IHasPathWithRepeats curve, double timeSinceStart)
{
double spanDuration = curve.Duration / curve.SpanCount();
double nodeIndex = timeSinceStart / spanDuration;
if (Precision.AlmostEquals(nodeIndex - Math.Round(nodeIndex), 0))
return (int)Math.Round(nodeIndex);
return -1;
}
private bool isOverlappingWithRecent(IReadOnlyList<OsuHitObject> hitObjects, int idx)
{
var target = hitObjects[idx];