mirror of https://github.com/ppy/osu
Use PaddingContainer for better layout.
This commit is contained in:
parent
47faf8f40d
commit
97c2dcf590
|
@ -23,34 +23,52 @@ public ChatLine(Message message)
|
||||||
this.Message = message;
|
this.Message = message;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const float padding = 200;
|
||||||
|
const float text_size = 20;
|
||||||
|
|
||||||
public override void Load()
|
public override void Load()
|
||||||
{
|
{
|
||||||
base.Load();
|
base.Load();
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
Add(new SpriteText
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Text = Message.Timestamp.ToLocalTime().ToLongTimeString(),
|
new Container
|
||||||
Colour = new Color4(128, 128, 128, 255)
|
{
|
||||||
});
|
Size = new Vector2(padding, text_size),
|
||||||
|
Children = new Drawable[]
|
||||||
Add(new SpriteText
|
{
|
||||||
{
|
new SpriteText
|
||||||
Text = Message.User.Name,
|
{
|
||||||
Origin = Anchor.TopRight,
|
Text = Message.Timestamp.ToLocalTime().ToLongTimeString(),
|
||||||
RelativePositionAxes = Axes.X,
|
TextSize = text_size,
|
||||||
Position = new Vector2(0.2f,0),
|
Colour = new Color4(128, 128, 128, 255)
|
||||||
});
|
},
|
||||||
|
new SpriteText
|
||||||
Add(new SpriteText
|
{
|
||||||
{
|
Text = Message.User.Name,
|
||||||
Text = Message.Content,
|
TextSize = text_size,
|
||||||
RelativePositionAxes = Axes.X,
|
Origin = Anchor.TopRight,
|
||||||
Position = new Vector2(0.22f, 0),
|
Anchor = Anchor.TopRight,
|
||||||
RelativeSizeAxes = Axes.X,
|
}
|
||||||
Size = new Vector2(0.78f, 1),
|
}
|
||||||
});
|
},
|
||||||
|
new PaddingContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Padding = new Padding { Left = padding + 10 },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SpriteText
|
||||||
|
{
|
||||||
|
Text = Message.Content,
|
||||||
|
TextSize = text_size,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue