Use better initial value for closestEndTime

This commit is contained in:
63411 2022-04-22 12:59:00 +08:00
parent 574007c07a
commit 97b4a2a105

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
var maniaCurrent = (ManiaDifficultyHitObject)current; var maniaCurrent = (ManiaDifficultyHitObject)current;
double endTime = maniaCurrent.EndTime; double endTime = maniaCurrent.EndTime;
int column = maniaCurrent.BaseObject.Column; int column = maniaCurrent.BaseObject.Column;
double closestEndTime = 100; double closestEndTime = endTime - maniaCurrent.LastObject.StartTime; // Lowest value we can assume with the current information
double holdFactor = 1.0; // Factor to all additional strains in case something else is held double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly