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https://github.com/ppy/osu
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Add basic track reloading support while inside the editor
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65e6dd2ac3
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@ -81,6 +81,11 @@ namespace osu.Game.Overlays
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mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
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}
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/// <summary>
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/// Forcefully reload the current <see cref="WorkingBeatmap"/>'s track from disk.
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/// </summary>
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public void ForceReloadCurrentBeatmap() => changeTrack();
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/// <summary>
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/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
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/// </summary>
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@ -43,6 +43,7 @@ using osuTK.Input;
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namespace osu.Game.Screens.Edit
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{
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[Cached(typeof(IBeatSnapProvider))]
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[Cached]
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider
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{
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public override float BackgroundParallaxAmount => 0.1f;
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@ -91,6 +92,9 @@ namespace osu.Game.Screens.Edit
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private MusicController music { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, GameHost host)
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{
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@ -98,9 +102,9 @@ namespace osu.Game.Screens.Edit
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beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue);
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// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
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var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
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clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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clock.ChangeSource(sourceClock);
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UpdateClockSource();
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dependencies.CacheAs(clock);
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AddInternal(clock);
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@ -271,6 +275,15 @@ namespace osu.Game.Screens.Edit
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bottomBackground.Colour = colours.Gray2;
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}
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/// <summary>
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/// If the beatmap's track has changed, this method must be called to keep the editor in a valid state.
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/// </summary>
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public void UpdateClockSource()
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{
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var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
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clock.ChangeSource(sourceClock);
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}
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protected void Save()
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{
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// apply any set-level metadata changes.
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@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Utils;
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@ -17,7 +18,7 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
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{
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public readonly double TrackLength;
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public double TrackLength;
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public ControlPointInfo ControlPointInfo;
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@ -190,7 +191,11 @@ namespace osu.Game.Screens.Edit
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public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
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public void ChangeSource(IClock source) => underlyingClock.ChangeSource(source);
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public void ChangeSource(IClock source)
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{
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underlyingClock.ChangeSource(source);
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TrackLength = (source as Track)?.Length ?? 60000;
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}
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public IClock Source => underlyingClock.Source;
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@ -18,6 +18,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.IO;
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using osu.Game.Overlays;
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using osuTK;
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using FileInfo = System.IO.FileInfo;
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@ -139,6 +140,12 @@ namespace osu.Game.Screens.Edit.Setup
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[Resolved]
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private FileStore files { get; set; }
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[Resolved]
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private MusicController music { get; set; }
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[Resolved]
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private Editor editor { get; set; }
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private void audioTrackChanged(ValueChangedEvent<string> filePath)
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{
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var info = new FileInfo(filePath.NewValue);
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@ -173,6 +180,10 @@ namespace osu.Game.Screens.Edit.Setup
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});
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Beatmap.Value.Metadata.AudioFile = info.Name;
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music.ForceReloadCurrentBeatmap();
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editor.UpdateClockSource();
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}
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private void onCommit(TextBox sender, bool newText)
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