mirror of https://github.com/ppy/osu
Add base transformer for osu!mania argon skin
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@ -26,6 +26,7 @@
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Argon;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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@ -68,6 +69,9 @@ public class ManiaRuleset : Ruleset, ILegacyRuleset
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{
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case LegacySkin:
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return new ManiaLegacySkinTransformer(skin, beatmap);
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case ArgonSkin:
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return new ManiaArgonSkinTransformer(skin);
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}
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return null;
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@ -0,0 +1,35 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public class ManiaArgonSkinTransformer : SkinTransformer
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{
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public ManiaArgonSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case ManiaSkinComponent maniaComponent:
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switch (maniaComponent.Component)
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{
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case ManiaSkinComponents.KeyArea:
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return new ArgonKeyArea();
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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}
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break;
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}
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return base.GetDrawableComponent(component);
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}
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}
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}
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