Add base transformer for osu!mania argon skin

This commit is contained in:
Dean Herbert 2022-09-27 18:52:21 +09:00
parent f7f0aa1548
commit 97207c11f5
2 changed files with 39 additions and 0 deletions

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@ -26,6 +26,7 @@
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Argon;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@ -68,6 +69,9 @@ public class ManiaRuleset : Ruleset, ILegacyRuleset
{
case LegacySkin:
return new ManiaLegacySkinTransformer(skin, beatmap);
case ArgonSkin:
return new ManiaArgonSkinTransformer(skin);
}
return null;

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ManiaArgonSkinTransformer : SkinTransformer
{
public ManiaArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case ManiaSkinComponent maniaComponent:
switch (maniaComponent.Component)
{
case ManiaSkinComponents.KeyArea:
return new ArgonKeyArea();
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
}
break;
}
return base.GetDrawableComponent(component);
}
}
}