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Always attach a new combo to spinners
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@ -228,7 +228,7 @@ namespace osu.Game.Beatmaps.Formats
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if (hitObject is IHasCurve _)
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hitObjectType |= LegacyHitObjectType.Slider;
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else if (hitObject is IHasEndTime _)
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hitObjectType |= LegacyHitObjectType.Spinner;
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hitObjectType |= LegacyHitObjectType.Spinner | LegacyHitObjectType.NewCombo;
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else
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hitObjectType |= LegacyHitObjectType.Circle;
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