Fix test scenes using framework-testing-specifc test scene

This commit is contained in:
Salman Ahmed 2020-03-23 01:45:13 +03:00
parent febf9adabd
commit 97076325c4

View File

@ -4,13 +4,13 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
@ -22,30 +22,25 @@ namespace osu.Game.Rulesets.Osu.Tests
private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea; private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea;
[SetUp] [SetUp]
public new void SetUp() public void SetUp() => Schedule(() =>
{ {
base.SetUp(); hitCircle = new HitCircle
Schedule(() =>
{ {
hitCircle = new HitCircle Position = new Vector2(100, 100),
{ StartTime = Time.Current + 500
Position = new Vector2(100, 100), };
StartTime = Time.Current + 500
};
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkin()) Child = new SkinProvidingContainer(new DefaultSkin())
{
RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
{ {
RelativeSizeAxes = Axes.Both, Size = new Vector2(100)
Child = drawableHitCircle = new DrawableHitCircle(hitCircle) }
{ };
Size = new Vector2(100) });
}
};
});
}
[Test] [Test]
public void TestCircleHitCentre() public void TestCircleHitCentre()