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https://github.com/ppy/osu
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Merge branch 'master' into new-menus
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commit
968c61902a
@ -1,8 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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@ -14,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
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{
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
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public OsuScoreProcessor()
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{
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}
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@ -25,9 +30,31 @@ namespace osu.Game.Rulesets.Osu.Scoring
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private float hpDrainRate;
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protected override void ComputeTargets(Game.Beatmaps.Beatmap<OsuHitObject> beatmap)
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private int totalAccurateJudgements;
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private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
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private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
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private double comboMaxScore;
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protected override void ComputeTargets(Beatmap<OsuHitObject> beatmap)
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{
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hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
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totalAccurateJudgements = beatmap.HitObjects.Count;
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foreach (var h in beatmap.HitObjects)
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{
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if (h != null)
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{
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// TODO: add support for other object types.
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AddJudgement(new OsuJudgement
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{
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MaxScore = OsuScoreResult.Hit300,
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Score = OsuScoreResult.Hit300,
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Result = HitResult.Hit
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});
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}
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}
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}
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protected override void Reset()
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@ -41,9 +68,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
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comboResultCounts.Clear();
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}
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private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
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private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
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public override void PopulateScore(Score score)
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{
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base.PopulateScore(score);
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@ -63,6 +87,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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scoreResultCounts[judgement.Score] = scoreResultCounts.GetOrDefault(judgement.Score) + 1;
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comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
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}
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switch (judgement.Score)
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{
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case OsuScoreResult.Hit300:
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@ -78,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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break;
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case OsuScoreResult.SliderTick:
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Health.Value += System.Math.Max(7 - hpDrainRate, 0) * 0.01;
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Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
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break;
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case OsuScoreResult.Miss:
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@ -87,17 +112,51 @@ namespace osu.Game.Rulesets.Osu.Scoring
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}
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}
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int score = 0;
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int maxScore = 0;
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calculateScore();
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}
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private void calculateScore()
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{
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int baseScore = 0;
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double comboScore = 0;
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int baseMaxScore = 0;
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foreach (var j in Judgements)
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{
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score += j.ScoreValue;
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maxScore += j.MaxScoreValue;
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baseScore += j.ScoreValue;
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baseMaxScore += j.MaxScoreValue;
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comboScore += j.ScoreValue * (1 + Combo.Value / 10d);
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}
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TotalScore.Value = score;
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Accuracy.Value = (double)score / maxScore;
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Accuracy.Value = (double)baseScore / baseMaxScore;
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if (comboScore > comboMaxScore)
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comboMaxScore = comboScore;
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if (baseScore == 0)
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TotalScore.Value = 0;
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else
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{
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// temporary to make scoring feel more like score v1 without being score v1.
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float exponentialFactor = Mode.Value == ScoringMode.Exponential ? (float)Judgements.Count / 100 : 1;
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TotalScore.Value =
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(int)
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(
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exponentialFactor *
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700000 * comboScore / comboMaxScore +
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300000 * Math.Pow(Accuracy.Value, 10) * ((double)Judgements.Count / totalAccurateJudgements) +
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0 /* bonusScore */
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);
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}
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}
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public enum ScoringMode
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{
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Standardised,
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Exponential
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}
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}
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}
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@ -268,6 +268,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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base.Reset();
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Health.Value = 0;
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Accuracy.Value = 1;
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bonusScore = 0;
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comboPortion = 0;
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@ -33,7 +33,8 @@ namespace osu.Game.Beatmaps.Drawables
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Normal,
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Hard,
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Insane,
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Expert
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Expert,
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ExpertPlus
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}
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private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
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@ -44,7 +45,8 @@ namespace osu.Game.Beatmaps.Drawables
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if (rating < 2.25) return DifficultyRating.Normal;
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if (rating < 3.75) return DifficultyRating.Hard;
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if (rating < 5.25) return DifficultyRating.Insane;
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return DifficultyRating.Expert;
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if (rating < 6.75) return DifficultyRating.Expert;
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return DifficultyRating.ExpertPlus;
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}
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private Color4 getColour(BeatmapInfo beatmap)
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@ -55,12 +57,14 @@ namespace osu.Game.Beatmaps.Drawables
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return palette.Green;
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default:
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case DifficultyRating.Normal:
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return palette.Yellow;
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return palette.Blue;
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case DifficultyRating.Hard:
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return palette.Pink;
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return palette.Yellow;
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case DifficultyRating.Insane:
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return palette.Purple;
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return palette.Pink;
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case DifficultyRating.Expert:
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return palette.Purple;
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case DifficultyRating.ExpertPlus:
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return palette.Gray0;
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}
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}
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