Generate a set beatmap instead of using the available beatmaps

This commit is contained in:
smoogipooo 2017-09-20 16:40:37 +09:00
parent 6a9572db6c
commit 967bfa404e
1 changed files with 48 additions and 7 deletions

View File

@ -7,11 +7,13 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Lists;
using osu.Framework.MathUtils;
@ -24,8 +26,13 @@ namespace osu.Game.Tests.Visual
{
internal class TestCaseEditorMiniTimeline : OsuTestCase
{
private const int length = 60000;
private readonly Random random;
public TestCaseEditorMiniTimeline()
{
random = new Random(1337);
Add(new MiniTimeline
{
Anchor = Anchor.Centre,
@ -37,16 +44,50 @@ public TestCaseEditorMiniTimeline()
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
{
BeatmapSetInfo setInfo = null;
var beatmap = new Beatmap();
var sets = beatmaps.GetAllUsableBeatmapSets(false);
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
for (int i = 0; i < random.Next(1, 10); i++)
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = random.Next(0, length) });
if (setInfo == null)
return;
for (int i = 0; i < random.Next(1, 5); i++)
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = random.Next(0, length) });
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
for (int i = 0; i < random.Next(1, 5); i++)
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint { Time = random.Next(0, length) });
beatmap.BeatmapInfo.Bookmarks = new int[random.Next(10, 30)];
for (int i = 0; i < beatmap.BeatmapInfo.Bookmarks.Length; i++)
beatmap.BeatmapInfo.Bookmarks[i] = random.Next(0, length);
osuGame.Beatmap.Value = new TestWorkingBeatmap(beatmap);
}
private class TestWorkingBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
}
protected override Texture GetBackground() => null;
protected override Beatmap GetBeatmap() => beatmap;
protected override Track GetTrack() => new TestTrack();
private class TestTrack : TrackVirtual
{
public TestTrack()
{
Length = length;
}
}
}
/// <summary>