diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs
index 48ab643992..75d8e62ca7 100644
--- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs
+++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs
@@ -157,12 +157,12 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
- AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
+ AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime);
pushEscape();
AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
- AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
+ AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime);
}
[Test]
diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs
index 717162fd7f..75b2ecff15 100644
--- a/osu.Game/Beatmaps/IWorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs
@@ -15,14 +15,13 @@ using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
+ ///
+ /// Provides access to the multiple resources offered by a beatmap model (textures, skins, playable beatmaps etc.)
+ ///
public interface IWorkingBeatmap
{
IBeatmapInfo BeatmapInfo { get; }
- IBeatmapSetInfo BeatmapSetInfo { get; }
-
- IBeatmapMetadataInfo Metadata { get; }
-
///
/// Whether the Beatmap has finished loading.
///
diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs
index 1e33219048..e3bb594858 100644
--- a/osu.Game/Beatmaps/WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmap.cs
@@ -214,8 +214,6 @@ namespace osu.Game.Beatmaps
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
IBeatmapInfo IWorkingBeatmap.BeatmapInfo => BeatmapInfo;
- IBeatmapMetadataInfo IWorkingBeatmap.Metadata => Metadata;
- IBeatmapSetInfo IWorkingBeatmap.BeatmapSetInfo => BeatmapSetInfo;
public IBeatmap Beatmap
{