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https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
Use OsuColour.Red1 for ControlItemClose hover colour
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parent
e91af664ef
commit
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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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@ -23,6 +24,9 @@ namespace osu.Game.Tests.Visual.Online
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
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[Cached]
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private readonly OsuColour osuColour = new OsuColour();
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[Cached]
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private readonly Bindable<Channel> selected = new Bindable<Channel>();
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@ -1,12 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Chat.ChannelControl
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{
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@ -14,6 +15,9 @@ namespace osu.Game.Overlays.Chat.ChannelControl
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{
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private readonly SpriteIcon icon;
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[Resolved]
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private OsuColour osuColour { get; set; } = null!;
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public ControlItemClose()
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{
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Alpha = 0f;
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@ -42,13 +46,13 @@ namespace osu.Game.Overlays.Chat.ChannelControl
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protected override bool OnHover(HoverEvent e)
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{
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icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
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icon.FadeColour(osuColour.Red1, 200, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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icon.FadeColour(Color4.White, 200, Easing.OutQuint);
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icon.FadeColour(Colour4.White, 200, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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}
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