Use hit object pooling for JuiceStream.

- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
This commit is contained in:
ekrctb 2020-11-30 19:19:14 +09:00
parent b76ae525b2
commit 9611aaf09e
4 changed files with 9 additions and 26 deletions

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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Catch.Tests
if (juice.NestedHitObjects.Last() is CatchHitObject tail) if (juice.NestedHitObjects.Last() is CatchHitObject tail)
tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary
addToPlayfield(new DrawableJuiceStream(juice, drawableRuleset.CreateDrawableRepresentation)); addToPlayfield(new DrawableJuiceStream(juice));
} }
private void spawnBananas(bool hit = false) private void spawnBananas(bool hit = false)

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@ -1,37 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using JetBrains.Annotations;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableJuiceStream : DrawableCatchHitObject public class DrawableJuiceStream : DrawableCatchHitObject
{ {
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container dropletContainer; private readonly Container dropletContainer;
public override Vector2 OriginPosition => base.OriginPosition - new Vector2(0, CatchHitObject.OBJECT_RADIUS); public DrawableJuiceStream()
: this(null)
{
}
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null) public DrawableJuiceStream([CanBeNull] JuiceStream s)
: base(s) : base(s)
{ {
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft; Origin = Anchor.BottomLeft;
X = 0;
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, }); AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
} }
protected override void AddNestedHitObject(DrawableHitObject hitObject) protected override void AddNestedHitObject(DrawableHitObject hitObject)
{ {
hitObject.Origin = Anchor.BottomCentre;
base.AddNestedHitObject(hitObject); base.AddNestedHitObject(hitObject);
dropletContainer.Add(hitObject); dropletContainer.Add(hitObject);
} }
@ -39,18 +35,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected override void ClearNestedHitObjects() protected override void ClearNestedHitObjects()
{ {
base.ClearNestedHitObjects(); base.ClearNestedHitObjects();
dropletContainer.Clear(); dropletContainer.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case CatchHitObject catchObject:
return createDrawableRepresentation?.Invoke(catchObject);
}
throw new ArgumentException($"{nameof(hitObject)} must be of type {nameof(CatchHitObject)}.");
} }
} }
} }

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@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Catch.UI
RegisterPool<TinyDroplet, DrawableTinyDroplet>(1); RegisterPool<TinyDroplet, DrawableTinyDroplet>(1);
RegisterPool<Fruit, DrawableFruit>(1); RegisterPool<Fruit, DrawableFruit>(1);
RegisterPool<Banana, DrawableBanana>(1); RegisterPool<Banana, DrawableBanana>(1);
RegisterPool<JuiceStream, DrawableJuiceStream>(1);
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -44,9 +44,6 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
switch (h) switch (h)
{ {
case JuiceStream stream:
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
case BananaShower shower: case BananaShower shower:
return new DrawableBananaShower(shower, CreateDrawableRepresentation); return new DrawableBananaShower(shower, CreateDrawableRepresentation);
} }