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https://github.com/ppy/osu
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FilterTask -> PendingFilter
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commit
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@ -530,7 +530,7 @@ namespace osu.Game.Tests.Visual
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{
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public new List<DrawableCarouselItem> Items => base.Items;
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public bool PendingFilterTask => FilterTask != null;
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public bool PendingFilterTask => PendingFilter != null;
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}
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}
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}
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@ -329,13 +329,13 @@ namespace osu.Game.Screens.Select
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private FilterCriteria activeCriteria = new FilterCriteria();
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protected ScheduledDelegate FilterTask;
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protected ScheduledDelegate PendingFilter;
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public bool AllowSelection = true;
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public void FlushPendingFilterOperations()
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{
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if (FilterTask?.Completed == false)
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if (PendingFilter?.Completed == false)
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{
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applyActiveCriteria(false, false);
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Update();
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@ -356,18 +356,18 @@ namespace osu.Game.Screens.Select
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void perform()
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{
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FilterTask = null;
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PendingFilter = null;
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root.Filter(activeCriteria);
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itemsCache.Invalidate();
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if (scroll) scrollPositionCache.Invalidate();
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}
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FilterTask?.Cancel();
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FilterTask = null;
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PendingFilter?.Cancel();
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PendingFilter = null;
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if (debounce)
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FilterTask = Scheduler.AddDelayed(perform, 250);
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PendingFilter = Scheduler.AddDelayed(perform, 250);
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else
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perform();
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}
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