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https://github.com/ppy/osu
synced 2025-03-24 03:47:18 +00:00
Improve legibility of scoring test scene
- Add black background to avoid clashes with background images. - Use sorta-tetradic colours for the four plots.
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -36,6 +37,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private FillFlowContainer legend = null!;
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private FillFlowContainer legend = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Test]
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[Test]
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public void TestBasic()
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public void TestBasic()
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{
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{
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@ -43,6 +47,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.Black
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},
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new GridContainer
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new GridContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -125,8 +134,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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graphs.Clear();
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graphs.Clear();
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legend.Clear();
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legend.Clear();
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runForProcessor("lazer-standardised", Color4.YellowGreen, new OsuScoreProcessor(), ScoringMode.Standardised);
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runForProcessor("lazer-standardised", colours.Green1, new OsuScoreProcessor(), ScoringMode.Standardised);
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runForProcessor("lazer-classic", Color4.MediumPurple, new OsuScoreProcessor(), ScoringMode.Classic);
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runForProcessor("lazer-classic", colours.Blue1, new OsuScoreProcessor(), ScoringMode.Classic);
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runScoreV1();
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runScoreV1();
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runScoreV2();
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runScoreV2();
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@ -156,7 +165,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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currentCombo++;
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currentCombo++;
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}
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}
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runForAlgorithm("ScoreV1 (classic)", Color4.Purple,
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runForAlgorithm("ScoreV1 (classic)", colours.Purple1,
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() => applyHitV1(base_great),
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() => applyHitV1(base_great),
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() => applyHitV1(base_ok),
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() => applyHitV1(base_ok),
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() => applyHitV1(0),
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() => applyHitV1(0),
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@ -199,7 +208,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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currentHits++;
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currentHits++;
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}
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}
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runForAlgorithm("ScoreV2", Color4.OrangeRed,
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runForAlgorithm("ScoreV2", colours.Red1,
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() => applyHitV2(base_great),
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() => applyHitV2(base_great),
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() => applyHitV2(base_ok),
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() => applyHitV2(base_ok),
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() =>
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() =>
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