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Reduce the radius of note-to-note snapping in osu! editor
Stable uses `0.15f`, but for whatever reason that feels too large still. I've ballparked this. Addresses https://github.com/ppy/osu/discussions/23806.
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@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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float snapRadius =
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float snapRadius =
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playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X -
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playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS * 0.10f)).X -
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playfield.GamefieldToScreenSpace(Vector2.Zero).X;
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playfield.GamefieldToScreenSpace(Vector2.Zero).X;
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foreach (var b in blueprints)
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foreach (var b in blueprints)
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