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https://github.com/ppy/osu
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Merge pull request #18715 from bdach/ruleset-mod-hardening
Add several protections when creating game-global available mods
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commit
953ca8c2dd
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
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return new[] { new EmptyFreeformModAutoplay() };
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default:
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return new Mod[] { null };
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return Array.Empty<Mod>();
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Pippidon
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return new[] { new PippidonModAutoplay() };
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default:
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return new Mod[] { null };
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return Array.Empty<Mod>();
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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return new[] { new EmptyScrollingModAutoplay() };
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default:
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return new Mod[] { null };
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return Array.Empty<Mod>();
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Pippidon
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return new[] { new PippidonModAutoplay() };
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default:
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return new Mod[] { null };
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return Array.Empty<Mod>();
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}
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}
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81
osu.Game.Tests/Rulesets/TestSceneBrokenRulesetHandling.cs
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81
osu.Game.Tests/Rulesets/TestSceneBrokenRulesetHandling.cs
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@ -0,0 +1,81 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Rulesets
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{
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[HeadlessTest]
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public class TestSceneBrokenRulesetHandling : OsuTestScene
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{
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[Resolved]
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private OsuGameBase gameBase { get; set; } = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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}
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[Test]
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public void TestNullModsReturnedByRulesetAreIgnored()
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{
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AddStep("set ruleset with null mods", () => Ruleset.Value = new TestRulesetWithNullMods().RulesetInfo);
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AddAssert("no null mods in available mods", () => gameBase.AvailableMods.Value.SelectMany(kvp => kvp.Value).All(mod => mod != null));
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}
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[Test]
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public void TestRulesetRevertedIfModsCannotBeRetrieved()
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{
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RulesetInfo ruleset = null!;
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AddStep("store current ruleset", () => ruleset = Ruleset.Value);
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AddStep("set API incompatible ruleset", () => Ruleset.Value = new TestAPIIncompatibleRuleset().RulesetInfo);
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AddAssert("ruleset not changed", () => Ruleset.Value.Equals(ruleset));
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}
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#nullable disable // purposefully disabling nullability to simulate broken or unannotated API user code.
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private class TestRulesetWithNullMods : Ruleset
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{
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public override string ShortName => "nullmods";
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public override string Description => "nullmods";
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public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { null };
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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}
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private class TestAPIIncompatibleRuleset : Ruleset
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{
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public override string ShortName => "incompatible";
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public override string Description => "incompatible";
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// simulate API incompatibility by throwing similar exceptions.
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new MissingMethodException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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}
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#nullable enable
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}
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}
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@ -159,7 +159,7 @@ namespace osu.Game
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/// <summary>
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/// Mods available for the current <see cref="Ruleset"/>.
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/// </summary>
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public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>(new Dictionary<ModType, IReadOnlyList<Mod>>());
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private BeatmapDifficultyCache difficultyCache;
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@ -511,21 +511,36 @@ namespace osu.Game
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if (instance == null)
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{
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// reject the change if the ruleset is not available.
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Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
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revertRulesetChange();
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return;
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}
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var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
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foreach (ModType type in Enum.GetValues(typeof(ModType)))
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try
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{
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dict[type] = instance.GetModsFor(type).ToList();
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foreach (ModType type in Enum.GetValues(typeof(ModType)))
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{
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dict[type] = instance.GetModsFor(type)
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// Rulesets should never return null mods, but let's be defensive just in case.
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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.Where(mod => mod != null)
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.ToList();
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}
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}
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catch (Exception e)
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{
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Logger.Error(e, $"Could not load mods for \"{instance.RulesetInfo.Name}\" ruleset. Current ruleset has been rolled back.");
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revertRulesetChange();
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return;
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}
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if (!SelectedMods.Disabled)
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SelectedMods.Value = Array.Empty<Mod>();
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AvailableMods.Value = dict;
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void revertRulesetChange() => Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
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}
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private int allowableExceptions;
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return AllMods.FirstOrDefault(m => m is T)?.CreateInstance() as T;
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}
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/// <summary>
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/// Creates an enumerable with mods that are supported by the ruleset for the supplied <paramref name="type"/>.
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/// </summary>
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/// <remarks>
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/// If there are no applicable mods from the given <paramref name="type"/> in this ruleset,
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/// then the proper behaviour is to return an empty enumerable.
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/// <see langword="null"/> mods should not be present in the returned enumerable.
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/// </remarks>
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[ItemNotNull]
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public abstract IEnumerable<Mod> GetModsFor(ModType type);
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/// <summary>
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