Adjust transitions slightly

This commit is contained in:
Dean Herbert 2019-12-12 16:09:50 +09:00
parent 3ccfee64f6
commit 94f3dbb2f6
1 changed files with 9 additions and 9 deletions

View File

@ -24,8 +24,8 @@ namespace osu.Game.Screens.Play
{
public class HUDOverlay : Container
{
private const int duration = 250;
private const Easing easing = Easing.OutQuint;
private const int fade_duration = 400;
private const Easing fade_easing = Easing.Out;
public readonly KeyCounterDisplay KeyCounter;
public readonly RollingCounter<int> ComboCounter;
@ -103,8 +103,8 @@ public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset
Origin = Anchor.BottomRight,
Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 150,
AutoSizeEasing = Easing.OutQuint,
AutoSizeDuration = fade_duration,
AutoSizeEasing = fade_easing,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
@ -155,19 +155,19 @@ protected override void LoadComplete()
{
base.LoadComplete();
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, duration, easing)));
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, fade_duration, fade_easing)));
ShowHealthbar.BindValueChanged(healthBar =>
{
if (healthBar.NewValue)
{
HealthDisplay.FadeIn(duration, easing);
topScoreContainer.MoveToY(30, duration, easing);
HealthDisplay.FadeIn(fade_duration, fade_easing);
topScoreContainer.MoveToY(30, fade_duration, fade_easing);
}
else
{
HealthDisplay.FadeOut(duration, easing);
topScoreContainer.MoveToY(0, duration, easing);
HealthDisplay.FadeOut(fade_duration, fade_easing);
topScoreContainer.MoveToY(0, fade_duration, fade_easing);
}
}, true);