mirror of
https://github.com/ppy/osu
synced 2024-12-28 09:52:56 +00:00
Merge pull request #17862 from peppy/i-dialog-overlay
Split out `IDialogOverlay` to allow for easier testing
This commit is contained in:
commit
94e892df1c
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Collections
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});
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Dependencies.Cache(manager);
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Dependencies.Cache(dialogOverlay);
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Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
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}
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[SetUp]
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Navigation
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typeof(LoginOverlay),
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typeof(MusicController),
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typeof(AccountCreationOverlay),
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typeof(DialogOverlay),
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typeof(IDialogOverlay),
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typeof(ScreenshotManager)
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};
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@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -113,12 +114,12 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("did not perform", () => !actionPerformed);
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AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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waitForDialogOverlayLoad();
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if (confirmed)
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{
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AddStep("accept dialog", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
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AddUntilStep("did perform", () => actionPerformed);
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}
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else
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@ -145,7 +146,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddWaitStep("wait a bit", 10);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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waitForDialogOverlayLoad();
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker2);
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AddAssert("did not perform", () => !actionPerformed);
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@ -187,7 +188,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddWaitStep("wait a bit", 10);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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waitForDialogOverlayLoad();
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == screenWithNestedStack);
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AddAssert("nested screen didn't change", () => screenWithNestedStack.SubScreenStack.CurrentScreen == screenWithNestedStack.Blocker);
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@ -211,6 +212,8 @@ namespace osu.Game.Tests.Visual.Navigation
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}
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}
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private void waitForDialogOverlayLoad() => AddUntilStep("wait for dialog overlay loaded", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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private void importAndWaitForSongSelect()
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{
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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@ -221,7 +224,7 @@ namespace osu.Game.Tests.Visual.Navigation
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public class DialogBlockingScreen : OsuScreen
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private int dialogDisplayCount;
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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@ -200,10 +201,10 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("choose clear all scores", () => InputManager.Key(Key.Number4));
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog != null);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
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AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
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AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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@ -246,10 +247,10 @@ namespace osu.Game.Tests.Visual.Navigation
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog != null);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
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AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
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AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
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Dependencies.Cache(chatManager);
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Dependencies.Cache(new ChatOverlay());
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Dependencies.Cache(dialogOverlay);
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Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
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}
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[SetUp]
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Settings
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Depth = -1
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});
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Dependencies.Cache(dialogOverlay);
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Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
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}
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}
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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private readonly FailableLeaderboard leaderboard;
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[Cached]
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[Cached(typeof(IDialogOverlay))]
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private readonly DialogOverlay dialogOverlay;
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private ScoreManager scoreManager;
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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public class TestSceneUserTopScoreContainer : OsuTestScene
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{
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[Cached]
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[Cached(typeof(IDialogOverlay))]
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private readonly DialogOverlay dialogOverlay;
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public TestSceneUserTopScoreContainer()
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private BeatmapInfo beatmapInfo;
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[Cached]
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[Cached(typeof(IDialogOverlay))]
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private readonly DialogOverlay dialogOverlay;
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public TestSceneDeleteLocalScore()
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@ -158,7 +158,7 @@ namespace osu.Game.Collections
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public Func<Vector2, bool> IsTextBoxHovered;
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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@ -40,7 +40,7 @@ namespace osu.Game.Database
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private OsuGame game { get; set; }
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private DesktopGameHost desktopGameHost { get; set; }
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@ -17,7 +17,7 @@ namespace osu.Game.Online.Chat
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private GameHost host { get; set; }
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private Bindable<bool> externalLinkWarning;
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@ -64,7 +64,7 @@ namespace osu.Game.Online.Leaderboards
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private List<ScoreComponentLabel> statisticsLabels;
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private SongSelect songSelect { get; set; }
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@ -819,7 +819,7 @@ namespace osu.Game
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}, rightFloatingOverlayContent.Add, true);
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loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
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loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
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loadComponentSingleFile<IDialogOverlay>(new DialogOverlay(), topMostOverlayContent.Add, true);
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loadComponentSingleFile(CreateHighPerformanceSession(), Add);
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@ -976,12 +976,14 @@ namespace osu.Game
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/// <param name="component">The component to load.</param>
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/// <param name="loadCompleteAction">An action to invoke on load completion (generally to add the component to the hierarchy).</param>
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/// <param name="cache">Whether to cache the component as type <typeparamref name="T"/> into the game dependencies before any scheduling.</param>
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private T loadComponentSingleFile<T>(T component, Action<T> loadCompleteAction, bool cache = false)
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where T : Drawable
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private T loadComponentSingleFile<T>(T component, Action<Drawable> loadCompleteAction, bool cache = false)
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where T : class
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{
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if (cache)
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dependencies.CacheAs(component);
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var drawableComponent = component as Drawable ?? throw new ArgumentException($"Component must be a {nameof(Drawable)}", nameof(component));
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if (component is OsuFocusedOverlayContainer overlay)
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focusedOverlays.Add(overlay);
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@ -1005,7 +1007,7 @@ namespace osu.Game
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// Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called
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// throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true
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Task task = null;
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var del = new ScheduledDelegate(() => task = LoadComponentAsync(component, loadCompleteAction));
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var del = new ScheduledDelegate(() => task = LoadComponentAsync(drawableComponent, loadCompleteAction));
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Scheduler.Add(del);
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// The delegate won't complete if OsuGame has been disposed in the meantime
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@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Dialog
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};
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// It's important we start in a visible state so our state fires on hide, even before load.
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// This is used by the DialogOverlay to know when the dialog was dismissed.
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// This is used by the dialog overlay to know when the dialog was dismissed.
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Show();
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}
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@ -14,7 +14,7 @@ using osu.Game.Audio.Effects;
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namespace osu.Game.Overlays
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{
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public class DialogOverlay : OsuFocusedOverlayContainer
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public class DialogOverlay : OsuFocusedOverlayContainer, IDialogOverlay
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{
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private readonly Container dialogContainer;
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32
osu.Game/Overlays/IDialogOverlay.cs
Normal file
32
osu.Game/Overlays/IDialogOverlay.cs
Normal file
@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Overlays
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{
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/// <summary>
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/// A global overlay that can show popup dialogs.
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/// </summary>
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[Cached(typeof(IDialogOverlay))]
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public interface IDialogOverlay
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{
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/// <summary>
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/// Push a new dialog for display.
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/// </summary>
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/// <remarks>
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/// This will immediate dismiss any already displayed dialog (cancelling the action).
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/// If the dialog instance provided is already displayed, it will be a noop.
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/// </remarks>
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/// <param name="dialog">The dialog to be presented.</param>
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void Push(PopupDialog dialog);
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/// <summary>
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/// The currently displayed dialog, if any.
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/// </summary>
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PopupDialog? CurrentDialog { get; }
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private SettingsButton undeleteButton;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] LegacyImportManager legacyImportManager, DialogOverlay dialogOverlay)
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] LegacyImportManager legacyImportManager, IDialogOverlay dialogOverlay)
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{
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if (legacyImportManager?.SupportsImportFromStable == true)
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{
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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private OsuGameBase game { get; set; }
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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protected override DirectoryInfo InitialPath => new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent;
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@ -26,7 +26,7 @@ namespace osu.Game
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private NotificationOverlay notifications { get; set; }
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Edit
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private Storage storage { get; set; }
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(canBeNull: true)]
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private NotificationOverlay notifications { get; set; }
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@ -60,7 +60,7 @@ namespace osu.Game.Screens.Menu
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private IAPIProvider api { get; set; }
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private BackgroundScreenDefault background;
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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Menu
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public class StorageErrorDialog : PopupDialog
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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public StorageErrorDialog(OsuStorage storage, OsuStorageError error)
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{
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@ -238,7 +238,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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}
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private bool exitConfirmed;
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select.Carousel
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private Action<int> viewDetails;
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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@ -87,7 +87,7 @@ namespace osu.Game.Screens.Select
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protected Container LeftArea { get; private set; }
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private BeatmapInfoWedge beatmapInfoWedge;
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private DialogOverlay dialogOverlay;
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private IDialogOverlay dialogOverlay;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Select
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private MusicController music { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
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private void load(AudioManager audio, IDialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
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{
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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transferRulesetValue();
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@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
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{
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[Resolved(canBeNull: true)]
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[CanBeNull]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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public new void Undo() => base.Undo();
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
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protected override Container<Drawable> Content => content;
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[Cached]
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[Cached(typeof(IDialogOverlay))]
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protected DialogOverlay DialogOverlay { get; private set; }
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protected ScreenTestScene()
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