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Remove unnecessary collapse call from BeatmapCard
This is already handled at the `BeatmapCardContent` level. This call actually causes the buggy behaviour reported in https://github.com/ppy/osu/discussions/16085.
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@ -368,8 +368,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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protected override void OnHoverLost(HoverLostEvent e)
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{
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content.CollapseAfterDelay();
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updateState();
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base.OnHoverLost(e);
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}
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