Remove unnecessary collapse call from BeatmapCard

This is already handled at the `BeatmapCardContent` level. This call
actually causes the buggy behaviour reported in
https://github.com/ppy/osu/discussions/16085.
This commit is contained in:
Dean Herbert 2021-12-15 16:37:44 +09:00
parent 7a9db22c52
commit 94d1a2aaca

View File

@ -368,8 +368,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
protected override void OnHoverLost(HoverLostEvent e)
{
content.CollapseAfterDelay();
updateState();
base.OnHoverLost(e);
}