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Fix mute button falling off the screen when UI scaling is used
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@ -46,6 +46,13 @@ namespace osu.Game.Overlays
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Width = 300,
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Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0))
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},
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muteButton = new MuteButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding(10),
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Current = { BindTarget = IsMuted }
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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@ -56,19 +63,11 @@ namespace osu.Game.Overlays
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Margin = new MarginPadding { Left = offset },
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Children = new Drawable[]
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{
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volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
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{
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Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } // to counter the mute button and re-center the volume meters
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},
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volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker),
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volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
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volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
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muteButton = new MuteButton
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{
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Margin = new MarginPadding { Top = 100 },
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Current = { BindTarget = IsMuted }
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}
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}
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},
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}
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});
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
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