mirror of https://github.com/ppy/osu
Merge pull request #12747 from frenzibyte/current-star-rating
Allow changing current star difficulty of a `StarRatingDisplay`
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commit
94b7e89ac0
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@ -1,32 +1,65 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Ranking.Expanded;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneStarRatingDisplay : OsuTestScene
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{
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public TestSceneStarRatingDisplay()
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[Test]
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public void TestDisplay()
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{
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Child = new FillFlowContainer
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AddStep("load displays", () => Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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ChildrenEnumerable = new[]
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{
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new StarRatingDisplay(new StarDifficulty(1.23, 0)),
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new StarRatingDisplay(new StarDifficulty(2.34, 0)),
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new StarRatingDisplay(new StarDifficulty(3.45, 0)),
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new StarRatingDisplay(new StarDifficulty(4.56, 0)),
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new StarRatingDisplay(new StarDifficulty(5.67, 0)),
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new StarRatingDisplay(new StarDifficulty(6.78, 0)),
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new StarRatingDisplay(new StarDifficulty(10.11, 0)),
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}
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};
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1.23,
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2.34,
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3.45,
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4.56,
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5.67,
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6.78,
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10.11,
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}.Select(starRating => new StarRatingDisplay(new StarDifficulty(starRating, 0))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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})
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});
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}
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[Test]
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public void TestChangingStarRatingDisplay()
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{
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StarRatingDisplay starRating = null;
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AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(3f),
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});
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AddRepeatStep("set random value", () =>
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{
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starRating.Current.Value = new StarDifficulty(RNG.NextDouble(0.0, 11.0), 1);
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}, 10);
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AddSliderStep("set exact stars", 0.0, 11.0, 5.55, d =>
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{
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if (starRating != null)
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starRating.Current.Value = new StarDifficulty(d, 1);
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});
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}
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}
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}
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@ -3,12 +3,14 @@
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -20,9 +22,21 @@ namespace osu.Game.Screens.Ranking.Expanded
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/// <summary>
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/// A pill that displays the star rating of a <see cref="BeatmapInfo"/>.
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/// </summary>
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public class StarRatingDisplay : CompositeDrawable
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public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
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{
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private readonly StarDifficulty difficulty;
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private Box background;
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private OsuTextFlowContainer textFlow;
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly BindableWithCurrent<StarDifficulty> current = new BindableWithCurrent<StarDifficulty>();
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public Bindable<StarDifficulty> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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/// <summary>
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/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
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@ -30,7 +44,7 @@ public class StarRatingDisplay : CompositeDrawable
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/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
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public StarRatingDisplay(StarDifficulty starDifficulty)
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{
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difficulty = starDifficulty;
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Current.Value = starDifficulty;
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}
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[BackgroundDependencyLoader]
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@ -38,15 +52,6 @@ private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
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{
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AutoSizeAxes = Axes.Both;
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var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
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string wholePart = starRatingParts[0];
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string fractionPart = starRatingParts[1];
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string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
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ColourInfo backgroundColour = difficulty.DifficultyRating == DifficultyRating.ExpertPlus
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? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
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: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating);
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InternalChildren = new Drawable[]
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{
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new CircularContainer
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@ -55,10 +60,9 @@ private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour
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},
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}
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},
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@ -78,32 +82,54 @@ private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
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Icon = FontAwesome.Solid.Star,
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Colour = Color4.Black
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},
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new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
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textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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TextAnchor = Anchor.BottomLeft,
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}.With(t =>
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{
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t.AddText($"{wholePart}", s =>
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 14);
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s.UseFullGlyphHeight = false;
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});
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t.AddText($"{separator}{fractionPart}", s =>
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 7);
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s.UseFullGlyphHeight = false;
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});
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})
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(_ => updateDisplay(), true);
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}
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private void updateDisplay()
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{
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var starRatingParts = Current.Value.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
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string wholePart = starRatingParts[0];
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string fractionPart = starRatingParts[1];
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string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
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var rating = Current.Value.DifficultyRating;
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background.Colour = rating == DifficultyRating.ExpertPlus
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? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
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: (ColourInfo)colours.ForDifficultyRating(rating);
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textFlow.Clear();
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textFlow.AddText($"{wholePart}", s =>
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 14);
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s.UseFullGlyphHeight = false;
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});
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textFlow.AddText($"{separator}{fractionPart}", s =>
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 7);
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s.UseFullGlyphHeight = false;
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});
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}
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}
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}
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