Use bindable for a user

This commit is contained in:
EVAST9919 2017-11-21 13:33:34 +03:00 committed by Dean Herbert
parent e48c515d52
commit 94a974a397
2 changed files with 14 additions and 18 deletions

View File

@ -421,7 +421,7 @@ namespace osu.Game.Overlays.Profile
gradeSPlus.DisplayCount = 0; gradeSPlus.DisplayCount = 0;
gradeSSPlus.DisplayCount = 0; gradeSSPlus.DisplayCount = 0;
rankGraph.Redraw(user); rankGraph.User.Value = user;
} }
} }

View File

@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Users; using osu.Game.Users;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Profile namespace osu.Game.Overlays.Profile
{ {
@ -31,7 +32,7 @@ namespace osu.Game.Overlays.Profile
private readonly OsuSpriteText placeholder; private readonly OsuSpriteText placeholder;
private KeyValuePair<int, int>[] ranks; private KeyValuePair<int, int>[] ranks;
private User user; public Bindable<User> User = new Bindable<User>();
public RankChart() public RankChart()
{ {
@ -81,6 +82,8 @@ namespace osu.Game.Overlays.Profile
}; };
graph.OnBallMove += showHistoryRankTexts; graph.OnBallMove += showHistoryRankTexts;
User.ValueChanged += userChanged;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -89,25 +92,21 @@ namespace osu.Game.Overlays.Profile
graph.Colour = colours.Yellow; graph.Colour = colours.Yellow;
} }
public void Redraw(User user) private void userChanged(User newUser)
{ {
if (this.user == null && user != null) placeholder.FadeTo(newUser == null ? 1 : 0, fade_duration, Easing.Out);
placeholder.FadeOut(fade_duration, Easing.Out);
this.user = user; if (newUser == null)
if (user == null)
{ {
rankText.Text = string.Empty; rankText.Text = string.Empty;
performanceText.Text = string.Empty; performanceText.Text = string.Empty;
relativeText.Text = string.Empty; relativeText.Text = string.Empty;
graph.FadeOut(fade_duration, Easing.Out); graph.FadeOut(fade_duration, Easing.Out);
placeholder.FadeIn(fade_duration, Easing.Out);
ranks = null; ranks = null;
return; return;
} }
int[] userRanks = user.RankHistory?.Data ?? new[] { user.Statistics.Rank }; int[] userRanks = newUser.RankHistory?.Data ?? new[] { newUser.Statistics.Rank };
ranks = userRanks.Select((x, index) => new KeyValuePair<int, int>(index, x)).Where(x => x.Value != 0).ToArray(); ranks = userRanks.Select((x, index) => new KeyValuePair<int, int>(index, x)).Where(x => x.Value != 0).ToArray();
if (ranks.Length > 1) if (ranks.Length > 1)
@ -115,21 +114,18 @@ namespace osu.Game.Overlays.Profile
graph.DefaultValueCount = ranks.Length; graph.DefaultValueCount = ranks.Length;
graph.Values = ranks.Select(x => -(float)Math.Log(x.Value)); graph.Values = ranks.Select(x => -(float)Math.Log(x.Value));
graph.SetStaticBallPosition(); graph.SetStaticBallPosition();
graph.FadeIn(fade_duration, Easing.Out);
}
else
{
graph.FadeOut(fade_duration, Easing.Out);
} }
graph.FadeTo(ranks.Length > 1 ? 1 : 0, fade_duration, Easing.Out);
updateRankTexts(); updateRankTexts();
} }
private void updateRankTexts() private void updateRankTexts()
{ {
rankText.Text = user.Statistics.Rank > 0 ? $"#{user.Statistics.Rank:#,0}" : "no rank"; rankText.Text = User.Value.Statistics.Rank > 0 ? $"#{User.Value.Statistics.Rank:#,0}" : "no rank";
performanceText.Text = user.Statistics.PP != null ? $"{user.Statistics.PP:#,0}pp" : string.Empty; performanceText.Text = User.Value.Statistics.PP != null ? $"{User.Value.Statistics.PP:#,0}pp" : string.Empty;
relativeText.Text = $"{user.Country?.FullName} #{user.CountryRank:#,0}"; relativeText.Text = $"{User.Value.Country?.FullName} #{User.Value.CountryRank:#,0}";
} }
private void showHistoryRankTexts(int dayIndex) private void showHistoryRankTexts(int dayIndex)