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https://github.com/ppy/osu
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Rename sprites container to "circleSprites"
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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}
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private Container<Sprite> circlePieces;
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private Container<Sprite> circleSprites;
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private Sprite hitCircleSprite, hitCircleOverlay;
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private SkinnableSpriteText hitCircleText;
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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InternalChildren = new Drawable[]
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{
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circlePieces = new Container<Sprite>
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circleSprites = new Container<Sprite>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -117,8 +117,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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switch (state.NewValue)
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{
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case ArmedState.Hit:
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circlePieces.FadeOut(legacy_fade_duration, Easing.Out);
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circlePieces.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
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circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
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