Add multiplier score text on mods footer button

This commit is contained in:
Ganendra Afrasya 2019-11-28 12:01:40 +07:00
parent 8432e634dc
commit 944835da23

View File

@ -7,11 +7,14 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.HUD;
using osu.Game.Rulesets.Mods;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Screens.Select
@ -24,23 +27,40 @@ namespace osu.Game.Screens.Select
set => modDisplay.Current = value;
}
protected readonly OsuSpriteText MultiplierText;
private readonly FooterModDisplay modDisplay;
private Color4 lowMultiplierColour;
private Color4 highMultiplierColour;
public FooterButtonMods()
{
Add(new Container
Add(new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Direction = FillDirection.Horizontal,
Shear = -SHEAR,
Child = modDisplay = new FooterModDisplay
Children = new Drawable[]
{
DisplayUnrankedText = false,
Scale = new Vector2(0.8f)
modDisplay = new FooterModDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DisplayUnrankedText = false,
Scale = new Vector2(0.8f)
},
MultiplierText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
}
},
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Left = 70 }
});
Current.ValueChanged += _ => updateMultiplierText();
}
[BackgroundDependencyLoader]
@ -48,10 +68,26 @@ namespace osu.Game.Screens.Select
{
SelectedColour = colours.Yellow;
DeselectedColour = SelectedColour.Opacity(0.5f);
lowMultiplierColour = colours.Red;
highMultiplierColour = colours.Green;
Text = @"mods";
Hotkey = Key.F1;
}
private void updateMultiplierText()
{
var multiplier = Current.Value.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier);
MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x";
if (multiplier > 1.0)
MultiplierText.FadeColour(highMultiplierColour, 200);
else if (multiplier < 1.0)
MultiplierText.FadeColour(lowMultiplierColour, 200);
else
MultiplierText.FadeColour(Color4.White, 200);
}
private class FooterModDisplay : ModDisplay
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;