Cache skin filename to path mapping to reduce realm lookups during gameplay skin changes

This commit is contained in:
Dean Herbert 2021-12-01 02:27:41 +09:00
parent ef3d0ee0db
commit 9411b42d0a
1 changed files with 35 additions and 15 deletions

View File

@ -3,10 +3,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Game.Database;
using osu.Game.Extensions;
using Realms;
@ -14,12 +12,36 @@ namespace osu.Game.Skinning
{
public class LegacyDatabasedSkinResourceStore : ResourceStore<byte[]>
{
private readonly ILive<SkinInfo> source;
private readonly Dictionary<string, string> fileToStoragePathMapping = new Dictionary<string, string>();
private readonly IDisposable subscription;
public LegacyDatabasedSkinResourceStore(SkinInfo source, IResourceStore<byte[]> underlyingStore)
: base(underlyingStore)
{
this.source = source.ToLive();
subscription = source.Files.SubscribeForNotifications((sender, changes, error) =>
{
if (changes == null)
return;
// If a large number of changes are made on skin files, this may be better suited to being cleared here
// and reinitialised on next usage.
initialiseFileCache(source);
});
initialiseFileCache(source);
}
~LegacyDatabasedSkinResourceStore()
{
Dispose(false);
}
private void initialiseFileCache(SkinInfo source)
{
fileToStoragePathMapping.Clear();
foreach (var f in source.Files)
fileToStoragePathMapping[f.Filename.ToLowerInvariant()] = f.File.GetStoragePath();
}
protected override IEnumerable<string> GetFilenames(string name)
@ -32,18 +54,16 @@ protected override IEnumerable<string> GetFilenames(string name)
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
subscription?.Dispose();
}
private string getPathForFile(string filename) =>
source.PerformRead(s =>
{
if (s.IsManaged)
{
// avoid enumerating all files if this is a managed realm instance.
return s.Files.Filter(@"Filename ==[c] $0", filename).FirstOrDefault()?.File.GetStoragePath();
}
fileToStoragePathMapping.TryGetValue(filename.ToLower(), out string path) ? path : null;
return s.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath();
});
public override IEnumerable<string> GetAvailableResources() => source.PerformRead(s => s.Files.Select(f => f.Filename));
public override IEnumerable<string> GetAvailableResources() => fileToStoragePathMapping.Keys;
}
}