mirror of https://github.com/ppy/osu
Split out `GetTextures` helper function for `LegacySkin`s
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@ -1,10 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -18,39 +20,32 @@ namespace osu.Game.Skinning
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{
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public static class LegacySkinExtensions
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{
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[CanBeNull]
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public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
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bool startAtCurrentTime = true, double? frameLength = null)
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public static Drawable? GetAnimation(this ISkin? source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
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bool startAtCurrentTime = true, double? frameLength = null)
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=> source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength);
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[CanBeNull]
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public static Drawable GetAnimation(this ISkin source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false,
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string animationSeparator = "-",
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bool startAtCurrentTime = true, double? frameLength = null)
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public static Drawable? GetAnimation(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false,
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string animationSeparator = "-", bool startAtCurrentTime = true, double? frameLength = null)
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{
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Texture texture;
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// find the first source which provides either the animated or non-animated version.
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ISkin skin = (source as ISkinSource)?.FindProvider(s =>
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{
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if (animatable && s.GetTexture(getFrameName(0)) != null)
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return true;
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return s.GetTexture(componentName, wrapModeS, wrapModeT) != null;
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}) ?? source;
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if (skin == null)
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if (source == null)
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return null;
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if (animatable)
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{
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var textures = getTextures().ToArray();
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var textures = GetTextures(source, componentName, wrapModeS, wrapModeT, animatable, animationSeparator, out var retrievalSource);
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switch (textures.Length)
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{
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case 0:
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return null;
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case 1:
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return new Sprite { Texture = textures[0] };
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default:
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Debug.Assert(retrievalSource != null);
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if (textures.Length > 0)
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{
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var animation = new SkinnableTextureAnimation(startAtCurrentTime)
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{
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DefaultFrameLength = frameLength ?? getFrameLength(skin, applyConfigFrameRate, textures),
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DefaultFrameLength = frameLength ?? getFrameLength(retrievalSource, applyConfigFrameRate, textures),
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Loop = looping,
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};
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@ -58,19 +53,46 @@ public static Drawable GetAnimation(this ISkin source, string componentName, Wra
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animation.AddFrame(t);
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return animation;
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}
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}
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}
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public static Texture[] GetTextures(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, string animationSeparator, out ISkin? retrievalSource)
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{
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retrievalSource = null;
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if (source == null)
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return Array.Empty<Texture>();
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// find the first source which provides either the animated or non-animated version.
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retrievalSource = (source as ISkinSource)?.FindProvider(s =>
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{
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if (animatable && s.GetTexture(getFrameName(0)) != null)
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return true;
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return s.GetTexture(componentName, wrapModeS, wrapModeT) != null;
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}) ?? source;
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if (animatable)
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{
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var textures = getTextures(retrievalSource).ToArray();
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if (textures.Length > 0)
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return textures;
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}
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// if an animation was not allowed or not found, fall back to a sprite retrieval.
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if ((texture = skin.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
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return new Sprite { Texture = texture };
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var singleTexture = retrievalSource.GetTexture(componentName, wrapModeS, wrapModeT);
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return null;
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return singleTexture != null
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? new[] { singleTexture }
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: Array.Empty<Texture>();
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IEnumerable<Texture> getTextures()
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IEnumerable<Texture> getTextures(ISkin skin)
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{
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for (int i = 0; true; i++)
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{
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Texture? texture;
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if ((texture = skin.GetTexture(getFrameName(i), wrapModeS, wrapModeT)) == null)
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break;
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@ -130,7 +152,7 @@ public static float GetFontOverlap(this ISkin source, LegacyFont font)
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public class SkinnableTextureAnimation : TextureAnimation
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{
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[Resolved(canBeNull: true)]
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private IAnimationTimeReference timeReference { get; set; }
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private IAnimationTimeReference? timeReference { get; set; }
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private readonly Bindable<double> animationStartTime = new BindableDouble();
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