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https://github.com/ppy/osu
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Reduce unnecessary allocations
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ebfcc8b3ec
commit
93b26cd026
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -66,13 +67,11 @@ namespace osu.Game.Storyboards.Drawables
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
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private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
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{
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{
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var basePath = Animation.Path.ToLowerInvariant();
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for (var frame = 0; frame < Animation.FrameCount; frame++)
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for (var frame = 0; frame < Animation.FrameCount; frame++)
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{
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{
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var framePath = basePath.Replace(".", frame + ".");
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var framePath = Animation.Path.Replace(".", frame + ".");
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var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
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var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.Equals(framePath, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
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if (path == null)
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if (path == null)
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continue;
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continue;
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -65,8 +66,7 @@ namespace osu.Game.Storyboards.Drawables
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
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private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
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{
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{
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var spritePath = Sprite.Path.ToLowerInvariant();
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var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.Equals(Sprite.Path, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
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var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
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if (path == null)
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if (path == null)
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return;
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return;
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