Don't automatically return to gameplay from map pool if no picks are made

Closes #6491.
This commit is contained in:
Dean Herbert 2019-10-14 20:08:05 +09:00
parent 5be8a1b5ac
commit 9372526d3a

View File

@ -196,7 +196,7 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode();
if (pickType == ChoiceType.Pick)
if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);