mirror of https://github.com/ppy/osu
Attempt to implement mania-specific sprites
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@ -26,7 +26,9 @@
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mania
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@ -45,6 +47,8 @@ public class ManiaRuleset : Ruleset, ILegacyRuleset
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public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
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public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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@ -0,0 +1,62 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class ManiaLegacySkinTransformer : ISkin
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{
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private readonly ISkin source;
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public ManiaLegacySkinTransformer(ISkin source)
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{
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this.source = source;
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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switch (resultComponent.Component)
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{
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case HitResult.Miss:
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return this.GetAnimation("mania-hit0", true, true);
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case HitResult.Meh:
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return this.GetAnimation("mania-hit50", true, true);
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case HitResult.Ok:
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return this.GetAnimation("mania-hit100", true, true);
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case HitResult.Good:
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return this.GetAnimation("mania-hit200", true, true);
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case HitResult.Great:
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return this.GetAnimation("mania-hit300", true, true);
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case HitResult.Perfect:
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return this.GetAnimation("mania-hit300g", true, true);
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}
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break;
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}
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return null;
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
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source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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