From 92b3e203e8b13e657b1414d8e6d044f42389b935 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Tue, 12 Sep 2017 18:50:30 +0900 Subject: [PATCH] judgementOccurred should be passed upwards So only one hit object is ever judged in a single frame. --- .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 434fbc80f9..7cf098c3fa 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -146,15 +146,7 @@ namespace osu.Game.Rulesets.Objects.Drawables if (NestedHitObjects != null) { foreach (var d in NestedHitObjects) - { - if (d.AllJudged) - continue; - - d.UpdateJudgement(userTriggered); - - if (d.AllJudged) - return true; - } + judgementOccurred |= d.UpdateJudgement(userTriggered); } if (!ProvidesJudgement || hasJudgementResult || judgementOccurred)