Fix incorrect scroll time calculation.

This commit is contained in:
smoogipooo 2017-04-06 16:21:18 +09:00
parent bc216f6470
commit 9260d1c24d
1 changed files with 1 additions and 1 deletions

View File

@ -39,7 +39,7 @@ public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficul
{ {
base.ApplyDefaults(timing, difficulty); base.ApplyDefaults(timing, difficulty);
ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) / 1000) / (difficulty.SliderMultiplier * timing.SpeedMultiplierAt(StartTime)); ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000) / difficulty.SliderMultiplier;
ControlPoint overridePoint; ControlPoint overridePoint;
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode; Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;