From 9260d1c24ddefe09992a39fd74ba6a9eec2f928d Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Thu, 6 Apr 2017 16:21:18 +0900 Subject: [PATCH] Fix incorrect scroll time calculation. --- osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs index 7375ea2b0d..54ab8c5300 100644 --- a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs @@ -39,7 +39,7 @@ public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficul { base.ApplyDefaults(timing, difficulty); - ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) / 1000) / (difficulty.SliderMultiplier * timing.SpeedMultiplierAt(StartTime)); + ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000) / difficulty.SliderMultiplier; ControlPoint overridePoint; Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;