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https://github.com/ppy/osu
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Make skin editor clipboard shared between screens and skins to allow moving elements over
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@ -49,9 +49,6 @@ namespace osu.Game.Overlays.SkinEditor
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private Bindable<Skin> currentSkin = null!;
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[Cached]
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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[Resolved]
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private OsuGame? game { get; set; }
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@ -64,6 +61,9 @@ namespace osu.Game.Overlays.SkinEditor
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private EditorClipboard clipboard { get; set; } = null!;
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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@ -232,7 +232,7 @@ namespace osu.Game.Overlays.SkinEditor
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canCopy.Value = canCut.Value = SelectedComponents.Any();
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}, true);
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Clipboard.Content.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true);
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clipboard.Content.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true);
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Show();
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@ -414,7 +414,7 @@ namespace osu.Game.Overlays.SkinEditor
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protected void Copy()
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{
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Clipboard.Content.Value = JsonConvert.SerializeObject(SelectedComponents.Cast<Drawable>().Select(s => s.CreateSerialisedInfo()).ToArray());
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clipboard.Content.Value = JsonConvert.SerializeObject(SelectedComponents.Cast<Drawable>().Select(s => s.CreateSerialisedInfo()).ToArray());
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}
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protected void Clone()
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@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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@ -28,6 +29,9 @@ namespace osu.Game.Overlays.SkinEditor
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private SkinEditor? skinEditor;
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[Cached]
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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[Resolved]
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private OsuGame game { get; set; } = null!;
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