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https://github.com/ppy/osu
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Naming adjustments
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Overlays.Profile.Header.Components;
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using osuTK.Graphics;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneGamemodeControl : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(GamemodeControl),
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typeof(GamemodeTabItem),
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};
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public TestSceneGamemodeControl()
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{
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GamemodeControl control;
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Child = control = new GamemodeControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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AddStep("set osu! as default", () => control.SetDefaultGamemode("osu"));
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AddStep("set mania as default", () => control.SetDefaultGamemode("mania"));
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AddStep("set taiko as default", () => control.SetDefaultGamemode("taiko"));
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AddStep("set catch as default", () => control.SetDefaultGamemode("fruits"));
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AddStep("select default gamemode", control.SelectDefaultGamemode);
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AddStep("set random colour", () => control.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
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}
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}
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}
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@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Overlays.Profile.Header.Components;
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using osuTK.Graphics;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneProfileRulesetSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ProfileRulesetSelector),
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typeof(RulesetTabItem),
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};
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public TestSceneProfileRulesetSelector()
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{
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ProfileRulesetSelector selector;
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Child = selector = new ProfileRulesetSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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AddStep("set osu! as default", () => selector.SetDefaultGamemode("osu"));
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AddStep("set mania as default", () => selector.SetDefaultGamemode("mania"));
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AddStep("set taiko as default", () => selector.SetDefaultGamemode("taiko"));
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AddStep("set catch as default", () => selector.SetDefaultGamemode("fruits"));
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AddStep("select default gamemode", selector.SelectDefaultGamemode);
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AddStep("set random colour", () => selector.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
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}
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}
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}
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@ -12,11 +12,11 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header.Components
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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public class GamemodeControl : TabControl<RulesetInfo>
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public class ProfileRulesetSelector : TabControl<RulesetInfo>
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{
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{
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protected override Dropdown<RulesetInfo> CreateDropdown() => null;
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protected override Dropdown<RulesetInfo> CreateDropdown() => null;
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new GamemodeTabItem(value)
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RulesetTabItem(value)
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{
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{
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AccentColour = AccentColour
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AccentColour = AccentColour
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};
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};
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@ -35,12 +35,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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{
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((GamemodeTabItem)tabItem).AccentColour = value;
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((RulesetTabItem)tabItem).AccentColour = value;
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}
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}
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}
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}
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}
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}
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public GamemodeControl()
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public ProfileRulesetSelector()
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{
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{
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TabContainer.Masking = false;
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TabContainer.Masking = false;
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TabContainer.Spacing = new Vector2(10, 0);
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TabContainer.Spacing = new Vector2(10, 0);
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@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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{
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((GamemodeTabItem)tabItem).IsDefault = ((GamemodeTabItem)tabItem).Value.ShortName == gamemode;
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((RulesetTabItem)tabItem).IsDefault = ((RulesetTabItem)tabItem).Value.ShortName == gamemode;
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}
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}
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}
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}
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@ -70,9 +70,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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{
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if (((GamemodeTabItem)tabItem).IsDefault)
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if (((RulesetTabItem)tabItem).IsDefault)
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{
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{
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Current.Value = ((GamemodeTabItem)tabItem).Value;
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Current.Value = ((RulesetTabItem)tabItem).Value;
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return;
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return;
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}
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}
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}
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}
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@ -15,7 +15,7 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header.Components
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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public class GamemodeTabItem : TabItem<RulesetInfo>
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public class RulesetTabItem : TabItem<RulesetInfo>
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{
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{
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText text;
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private readonly SpriteIcon icon;
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private readonly SpriteIcon icon;
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}
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}
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}
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}
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public GamemodeTabItem(RulesetInfo value)
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public RulesetTabItem(RulesetInfo value)
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: base(value)
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: base(value)
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{
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{
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays
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protected ProfileHeader Header;
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protected ProfileHeader Header;
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private SectionsContainer<ProfileSection> sectionsContainer;
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private SectionsContainer<ProfileSection> sectionsContainer;
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private ProfileTabControl tabs;
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private ProfileTabControl tabs;
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private GamemodeControl gamemodeControl;
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private ProfileRulesetSelector rulesetSelector;
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public const float CONTENT_X_MARGIN = 70;
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public const float CONTENT_X_MARGIN = 70;
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@ -122,7 +122,7 @@ namespace osu.Game.Overlays
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sectionsContainer.ScrollToTop();
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sectionsContainer.ScrollToTop();
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Header.Add(gamemodeControl = new GamemodeControl
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Header.Add(rulesetSelector = new ProfileRulesetSelector
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{
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{
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Alpha = 0,
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Alpha = 0,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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@ -152,10 +152,10 @@ namespace osu.Game.Overlays
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}
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}
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}
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}
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gamemodeControl.SetDefaultGamemode(user.PlayMode ?? "osu");
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rulesetSelector.SetDefaultGamemode(user.PlayMode ?? "osu");
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gamemodeControl.SelectDefaultGamemode();
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rulesetSelector.SelectDefaultGamemode();
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gamemodeControl.FadeInFromZero(100, Easing.OutQuint);
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rulesetSelector.FadeInFromZero(100, Easing.OutQuint);
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}
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}
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private class ProfileTabControl : PageTabControl<ProfileSection>
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private class ProfileTabControl : PageTabControl<ProfileSection>
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