mirror of
https://github.com/ppy/osu
synced 2024-12-26 17:02:59 +00:00
Naming adjustments
This commit is contained in:
parent
2a303748e3
commit
923f9fb6cd
@ -1,40 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.MathUtils;
|
|
||||||
using osu.Game.Overlays.Profile.Header.Components;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Online
|
|
||||||
{
|
|
||||||
public class TestSceneGamemodeControl : OsuTestScene
|
|
||||||
{
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
|
||||||
{
|
|
||||||
typeof(GamemodeControl),
|
|
||||||
typeof(GamemodeTabItem),
|
|
||||||
};
|
|
||||||
|
|
||||||
public TestSceneGamemodeControl()
|
|
||||||
{
|
|
||||||
GamemodeControl control;
|
|
||||||
|
|
||||||
Child = control = new GamemodeControl
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
};
|
|
||||||
|
|
||||||
AddStep("set osu! as default", () => control.SetDefaultGamemode("osu"));
|
|
||||||
AddStep("set mania as default", () => control.SetDefaultGamemode("mania"));
|
|
||||||
AddStep("set taiko as default", () => control.SetDefaultGamemode("taiko"));
|
|
||||||
AddStep("set catch as default", () => control.SetDefaultGamemode("fruits"));
|
|
||||||
AddStep("select default gamemode", control.SelectDefaultGamemode);
|
|
||||||
|
|
||||||
AddStep("set random colour", () => control.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,40 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Overlays.Profile.Header.Components;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Online
|
||||||
|
{
|
||||||
|
public class TestSceneProfileRulesetSelector : OsuTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(ProfileRulesetSelector),
|
||||||
|
typeof(RulesetTabItem),
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestSceneProfileRulesetSelector()
|
||||||
|
{
|
||||||
|
ProfileRulesetSelector selector;
|
||||||
|
|
||||||
|
Child = selector = new ProfileRulesetSelector
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
};
|
||||||
|
|
||||||
|
AddStep("set osu! as default", () => selector.SetDefaultGamemode("osu"));
|
||||||
|
AddStep("set mania as default", () => selector.SetDefaultGamemode("mania"));
|
||||||
|
AddStep("set taiko as default", () => selector.SetDefaultGamemode("taiko"));
|
||||||
|
AddStep("set catch as default", () => selector.SetDefaultGamemode("fruits"));
|
||||||
|
AddStep("select default gamemode", selector.SelectDefaultGamemode);
|
||||||
|
|
||||||
|
AddStep("set random colour", () => selector.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -12,11 +12,11 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Profile.Header.Components
|
namespace osu.Game.Overlays.Profile.Header.Components
|
||||||
{
|
{
|
||||||
public class GamemodeControl : TabControl<RulesetInfo>
|
public class ProfileRulesetSelector : TabControl<RulesetInfo>
|
||||||
{
|
{
|
||||||
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
|
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
|
||||||
|
|
||||||
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new GamemodeTabItem(value)
|
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RulesetTabItem(value)
|
||||||
{
|
{
|
||||||
AccentColour = AccentColour
|
AccentColour = AccentColour
|
||||||
};
|
};
|
||||||
@ -35,12 +35,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
|
|
||||||
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
||||||
{
|
{
|
||||||
((GamemodeTabItem)tabItem).AccentColour = value;
|
((RulesetTabItem)tabItem).AccentColour = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public GamemodeControl()
|
public ProfileRulesetSelector()
|
||||||
{
|
{
|
||||||
TabContainer.Masking = false;
|
TabContainer.Masking = false;
|
||||||
TabContainer.Spacing = new Vector2(10, 0);
|
TabContainer.Spacing = new Vector2(10, 0);
|
||||||
@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
{
|
{
|
||||||
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
||||||
{
|
{
|
||||||
((GamemodeTabItem)tabItem).IsDefault = ((GamemodeTabItem)tabItem).Value.ShortName == gamemode;
|
((RulesetTabItem)tabItem).IsDefault = ((RulesetTabItem)tabItem).Value.ShortName == gamemode;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -70,9 +70,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
{
|
{
|
||||||
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
||||||
{
|
{
|
||||||
if (((GamemodeTabItem)tabItem).IsDefault)
|
if (((RulesetTabItem)tabItem).IsDefault)
|
||||||
{
|
{
|
||||||
Current.Value = ((GamemodeTabItem)tabItem).Value;
|
Current.Value = ((RulesetTabItem)tabItem).Value;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -15,7 +15,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Profile.Header.Components
|
namespace osu.Game.Overlays.Profile.Header.Components
|
||||||
{
|
{
|
||||||
public class GamemodeTabItem : TabItem<RulesetInfo>
|
public class RulesetTabItem : TabItem<RulesetInfo>
|
||||||
{
|
{
|
||||||
private readonly OsuSpriteText text;
|
private readonly OsuSpriteText text;
|
||||||
private readonly SpriteIcon icon;
|
private readonly SpriteIcon icon;
|
||||||
@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public GamemodeTabItem(RulesetInfo value)
|
public RulesetTabItem(RulesetInfo value)
|
||||||
: base(value)
|
: base(value)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
@ -26,7 +26,7 @@ namespace osu.Game.Overlays
|
|||||||
protected ProfileHeader Header;
|
protected ProfileHeader Header;
|
||||||
private SectionsContainer<ProfileSection> sectionsContainer;
|
private SectionsContainer<ProfileSection> sectionsContainer;
|
||||||
private ProfileTabControl tabs;
|
private ProfileTabControl tabs;
|
||||||
private GamemodeControl gamemodeControl;
|
private ProfileRulesetSelector rulesetSelector;
|
||||||
|
|
||||||
public const float CONTENT_X_MARGIN = 70;
|
public const float CONTENT_X_MARGIN = 70;
|
||||||
|
|
||||||
@ -122,7 +122,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
sectionsContainer.ScrollToTop();
|
sectionsContainer.ScrollToTop();
|
||||||
|
|
||||||
Header.Add(gamemodeControl = new GamemodeControl
|
Header.Add(rulesetSelector = new ProfileRulesetSelector
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
@ -152,10 +152,10 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gamemodeControl.SetDefaultGamemode(user.PlayMode ?? "osu");
|
rulesetSelector.SetDefaultGamemode(user.PlayMode ?? "osu");
|
||||||
gamemodeControl.SelectDefaultGamemode();
|
rulesetSelector.SelectDefaultGamemode();
|
||||||
|
|
||||||
gamemodeControl.FadeInFromZero(100, Easing.OutQuint);
|
rulesetSelector.FadeInFromZero(100, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ProfileTabControl : PageTabControl<ProfileSection>
|
private class ProfileTabControl : PageTabControl<ProfileSection>
|
||||||
|
Loading…
Reference in New Issue
Block a user